Shiftiness-Aerie Peak Gets WoD Beta Access

Those seem like somewhat small heals relative to health pools (10-25% noncrit; no ms effect). Was mana efficiency increased to compensate?

i.e. how long does it take to go oom spamming quick heal on beta vs. live
same thing, except we have 2000 mana :0
 
Since spells are a percentage of mana, most people won't notice any difference at all. What higher mana numbers mean is that mana enchants are less effective. That's a mixed blessing. Horde and P2P suffer most in that situation.
 
I understand that heal mana % is roughly the same, but base in combat mana regen was doubled at low levels to compensate for lack of heal toolbox. I believe it was 0.4%/sec for 90+ and 0.8% for <90. So that would be ~16 mana per second + 50% of spirit? I'm curious how that compares for current healers.
 
Since spells are a percentage of mana, most people won't notice any difference at all. What higher mana numbers mean is that mana enchants are less effective. That's a mixed blessing. Horde and P2P suffer most in that situation.
% is really low atm : /

For example my ret can get off 5 flashes before going oom w/o 20 mana to chest as opposed to two right now
 
Keep in mind that only my BoA gear scales to 29 and the rest of the gear only scales when I am in BG (which is impossible to get into on Beta as a 29)

Stats with the same gear as my live Druid: Shiftiness @ Aerie Peak - Community - World of Warcraft

Feral/Tank:
- Total HP: 4,023
- Total Mana: 740
- 1 Crit = 0.176%
- 1 Haste = 0.1975%
- STR does nothing for either spec
- 1 Agility = 1 AP (both specs)
- 1 Bonus Armor = 1 AP (Only Tank)


Resto/Caster:

- Total HP: 4,023
- Total Mana: 3,700
- 1 Crit = 0.176%
- 1 Haste = 0.1975%
- 1 INT = 1 AP when in Cat or Bear from
- Spirit: 56
- Spell Power: 167
- Mana Regen: 301 per 5 seconds
- Combat Regen: 189 per 5 seconds


- Rejuv: 130-135 per tick
- Regrowth: 650(crit) and 17 per tick
- Swiftmend: 790-800, AoE effect has been removed

- Spamming Rejuv every GCD while in combat: 4 mins and 40 seconds to OOM
- Spamming Regrowth every GCD while in combat: 55 seconds to OOM

BoA Chest(29): +13sta, +9int, +9crit
BoA Staff(29): +12sta, +10int, +8crit, +51SP

- All travel forms are combined now. If you are running on land and jump into water, it will automatically shift without triggering GCD
 
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Keep in mind that only my BoA gear scales to 29 and the rest of the gear only scales when I am in BG (which is impossible to get into on Beta as a 29)

Stats with the same gear as my live Druid: Shiftiness @ Aerie Peak - Community - World of Warcraft

Feral/Tank:
- Total HP: 4,023
- Total Mana: 740
- 1 Crit = 0.176%
- 1 Haste = 0.1975%
- STR does nothing for either spec
- 1 Agility = 1 AP (both specs)
- 1 Bonus Armor = 1 AP (Only Tank)


Resto/Caster:

- Total HP: 4,023
- Total Mana: 3,700
- 1 Crit = 0.176%
- 1 Haste = 0.1975%
- 1 INT = 1 AP when in Cat or Bear from
- Spirit: 56
- Spell Power: 167
- Mana Regen: 301 per 5 seconds
- Combat Regen: 189 per 5 seconds


- Rejuv: 130-135 per tick
- Regrowth: 650(crit) and 17 per tick
- Swiftmend: 790-800, AoE effect has been removed

- Spamming Rejuv every GCD while in combat: 4 mins and 40 seconds to OOM
- Spamming Regrowth every GCD while in combat: 55 seconds to OOM

BoA Chest(29): +13sta, +9int, +9crit
BoA Staff(29): +12sta, +10int, +8crit, +51SP

- All travel forms are combined now. If you are running on land and jump into water, it will automatically shift without triggering GCD

This is fantastic thank you, I'll take a closer look tonight. Just to confirm this is you at 29?

Also when you looked at how much crit % you get per crit rating did you subtract out the free 5% all classes get? As feral what was your baseline crit? Did you subtract out any racial increases?
 
Yeah, this is my druid at 29 on beta.

My druid is a Worgen so he gets +1% Crit.

- Being Naked without a spec: 6% as a Worgen Druid
- Being Naked with Feral spec: 16% crit as a Worgen Druid
- Putting on +9 crit piece with Feral Spec: 17.59% as a Worgen Druid

With the spec/racial 16% removed: 17.59 - 16.0 = 1.59 ---> 1.59/9 = 0.176%

Hope my math makes sense! Let me know if I did it wrong or any other calculations you want me to do. Keep in mind that I am only geared as resto and do not have a DPS set so I cant get accurate highest crit as feral and such.

Also, I expect all the gear to be scaled to 29 in BGs, so we should have a bit more stats!
 
Keep in mind that I am only geared as resto and do not have a DPS set so I cant get accurate highest crit as feral and such.

That's fine, I can scale it up. Assuming it's still a linear increasing, which I'm sure it is. At the very least this is a huge step in getting F2PDev updated. I can fine tune after WoD release. Thanks man, this is hugely helpful.
 
Np!

- Swiftmend no longer consumes the active HoT
- Shape shifting does not break other cosmetic effects. Like if you use Moonfang's paw, then shift into travel form, when you shift out, you turn back into the wolf.
 
So, assuming 200MS, that's 32 regrowths at 4.4% mana each (23%/5). So you spent 141% mana in 55 seconds, or gained 41% over 55 seconds. that's right at .75%/s, which is in line with having no spirit. Thanks for testing that out, I was curiois if there was any other hidden passive mana regen.
 
So, assuming 200MS, that's 32 regrowths at 4.4% mana each (23%/5). So you spent 141% mana in 55 seconds, or gained 41% over 55 seconds. that's right at .75%/s, which is in line with having no spirit. Thanks for testing that out, I was curiois if there was any other hidden passive mana regen.

My gear only has like +10 extra spirit. Also:

Rejuv Cost: 78
Regrowth Cost: 170
Swiftmend Cost: 179

Non-crit Regrowth hits about 380-390.
 
so healing specs have 2,000 mana as opposed to 800 and is mana regeneration increased even more?

you had no spirit gear/consumables but were able to continuously use your highest healing spell for a whole minute before running out of mana, correct?
 
Live base mana regen is 0.02*base mana (healer mana) + 1.1287*spirit*meditation%. Sooo that should translate into 0.004% mana regen base, which is the same as it is on beta, except you have 0.008 instead of 0.004. Mana pools increased and spell costs remained a portion of base mana similar to live.

Preliminary conclusion?
- Base Regen = 2x
- Amount healed (raw) ~= 80% of live (at level 20). If you remove 65% BG heal reduction, it's about a 2x increase.
- Health increased by about 2x
- So, if you're talking about raw healing power, you can spam heals for twice as long, but they do about 40% of current efficiency (80% of live amount on twice as large health pools). Funny enough, if you assume there's no dampening in pvp, the final heal profile of a level 20 really won't change at all because 2x every healing metric cancels itself out.
- The final verdict of any balance changes will be how armor affects damage taken from melee, what the final ability/cc cut will be, and final damage tuning.
 
This was sort of expected, though, as low levels weren't part of the squish, really. The huge nerf in healing comes at level 70. Health pools barely increase with heal efficiency dropping anywhere from 50% to 75%+ (even after accounting for 65% heal nerf).
 
so healing specs have 2,000 mana as opposed to 800 and is mana regeneration increased even more?

you had no spirit gear/consumables but were able to continuously use your highest healing spell for a whole minute before running out of mana, correct?

At level 20 yes. At level 29, they have 3700 mana. Druids will be able to crank out much more heals than other classes because Rejuv is very cheap, instant, can have it on tons of people and swiftmend doesn't eat it up. I think anyways. We shall see how it all turns out.
 
If anyone has beta, PM me. Maybe we can try to setup a skirmish or a BG some how and see what these "Strongboxes" have.
 
Based on yesterday's update:

- Battle fatigue only decreases critical heals by 25% and not all heals. I.e., if a crit non-combat does 100 healing, then a crit in combat will do 75.
- Humans still have every man for himself. Their spirit bonus is changed to Versatility based on level. At level 20, they get 5 versatility (increases damage/healing by 1.31% and reduces damage taken by 0.65%).
 
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Based on yesterday's update:

- Battle fatigue only decreases critical heals by 25% and not all heals. I.e., if a crit non-combat does 100 healing, then a crit in combat will do 75.
- Humans still have every man for himself. Their spirit bonus is changed to Versatility based on level. At level 20, they get 5 versatility (increases damage/healing by 1.31% and reduces damage taken by 0.65%).

well now i just have to redo all the healing formulas for the f2pdev :(
Hashbrowns

is it only critical heals or did the effect on critical damage change as well ?

 
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