Season 4 twentified patch notes

That's what I really like about patches, they're made with end game in mind, potentially leading to all kind of crazy buffs/nerfs for us 20's.

PvP has always been an afterthought, but when they are dealing with 20% and 30% issues, that drifts into "no idea what they are doing" territory.

Oh well onto the next expansion where it all breaks again.
 
PvP has always been an afterthought, but when they are dealing with 20% and 30% issues, that drifts into "no idea what they are doing" territory.

Oh well onto the next expansion where it all breaks again.

The balance team/person must absolutely hate the designers that keep stacking borrowed power on top of borrowed power
 
PvP has always been an afterthought, but when they are dealing with 20% and 30% issues, that drifts into "no idea what they are doing" territory.

Oh well onto the next expansion where it all breaks again.
Its funny when you think about it that for example in league of legenda they will change health regen of champion by 0,5 and community will go apeshit meanwhile here the balance team will do something like "uhhhhhh lets just buff rising sun kick by 50%"
 
I'm happy to see that hunters are finally getting the buffs they deserve, and locks are getting nerfed

Hunter


  • Survival
    • Mongoose Bite damage increased by 20%. This change does not apply to PvP.
    • Raptor Strike damage increased by 20%. This change does not apply to PvP.
    • Corrected an issue where Raptor Strike was dealing less damage than intended while Aspect of the Eagle was active.
    • Serpent Sting damage increased by 20%. This change does not apply to PvP.
    • Kill Command damage increased by 20%. This change does not apply to PvP.
      • Developers’ notes: The Survival Hunter Mad Bombardier 4-piece set bonus is still causing Survival Hunters to overperform in multi-target situations. We’re lowering the effectiveness of the 4-piece bonus while also increasing the damage of several single target abilities to offset this loss of damage against a single target.
Warlock

  • Destruction
    • Rain of Fire damage reduced by 20%.
    • Immolation Aura (from Infernal) reduced by 20%.
      • Developers’ notes: We’re still seeing Destruction excel in multi-target situations. We’re applying additional changes here to stabilize their throughput when scaling with high target counts.

Source: https://us.forums.blizzard.com/en/wow/t/additional-season-4-class-tuning-august-9/1301505 (Season 4 Hotfix for 8/9)
 

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