When my role was to prevent any casters from getting ganked and in doing so I was using Rend at very high rate, then the returns were worth it.
I never felt the need to switch my talents so I don't have anything toncompare it to. Nobody in the guild that I did premades with ever complained and we were the sort of guild that coordinated oir efforts and would make the necessary changes for the good of the team.
We can both speculate about each others ecperience but unless you played under the same conditions it's a little silly to make broad statements about which route is always the best.
Which is why im not touting my build as 'the best' and only presenting a differnet option and why I used it.
2 points in TM is worth it, which is what I already said, and implied by throwing up my build thst had 2 point in TM selected
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That's nice and all but 10 more damage per Rend doesn't help you "keep an eye out for rogues".
I never said it helped me actually spot rogues.
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3% Parry is objectively better in every way. When you parry you take zero damage, and when you parry your next weapon swings faster. DPS Chart: Faster enchanted shadowfang swings>level 11 hunter pet>level 11 hunter>improved rend.
I'm aware how Parry works. All Ive stated was the way I was expected to play lead me to land on that build and it worked well for my role within the team.
I m not trying to convince anyone my way is better than theirs. Only providing options, based on the experience I had. When I'm spamming Rend at about the same rate as Hamstring and cyclimg through my collection of weapons to trigger as many procs as possible, what other warrior ability would I use my rage on? Mocking Blow was the only one that dealt damage on hit and was on a cool down timer of 2? Mins if I remember correctly