BIS Spamstring Warrio spec.

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Im still testing with warrior and I think Im gonna go back to 5/5 unbridled rage.. I currently have 5% crit 3 in unbride rage and 2 in shield specialization to see if I gain enough benefit from my shield spike with it.

Does anyone have any suggestions? Im feeling like the Unbridaled rage is BIS. As I can always auto attack for rage.. I cant always get hit and Im not often the focus target as a warrior.. Leaving me plenty of time to spamstring, rend and sunder armor my heart out.. Only thing Im lacking is enough rage to maintain it.
 

I like this spec too, it gives you the most utility. But if your goal is only to spam hamstring and sunder armor without looking for anything else like disarming a defensive hunter or a rogue to save your healers some mana it is legit to ask what is best for this playstyle and the answer won't be this "bis" spec.

In my opinion, even if Unbridled Wrath is mediocre it will generate the most rage, I guess? Combined with Cruelty because crits generate more rage and of course because Booming Voice is shit, I think you have found yourself the best spec for this playstyle. Everything else doesn't make sense if rage gain is your main concern.

Edit: But I guess you have to live with the 9 rage charge then.
 
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To make Unbridled Wrath worth it you'd have to pretty much remove Defensive Stance from your bars.

Just switching stance once with 10 rage means you need to auto for well over a minute to make up for that loss through Unbridled Wrath. You also have to auto for almost half a minute after every charge to make up for the rage you're not getting through 1/2 Imp. Charge. These numbers assume a Shadowfang. If you ever switch to a two-hander they will be drastically worse.

There is pretty much no way to make Unbridled Wrath worth your points over Imp. Charge and Tactical Mastery in terms of rage generation without forcing yourself to play extremely suboptimally.
 
Okie. ;3 Im trying to get to what is optimal afterall.. so I can focus on trying to proc all 4 of my crusader enchants at once. Instaed of trying to make sure I get my rage generation in. That helps.. IM respecing tonight and will test.
 
Now you've done it and activated my tryhard mode ...

... I did some basic simulations to test whether wrath is feasible or not. I still haven't incorporated miss, dodge, crit, etc. but based on the "wasted time", which is the percentage of time the gcd is ready but you don't have enough rage for hamstring, wrath has no significant impact on this indicator.

However, I will put a little bit more effort into this and try to figure out what decreases "wasted time" the most. From what I have seen so far is that of course, attack power and weapon damage increases have a visible effect.

Keep in mind, this is just a simple experimental design with only auto-swing plus spam hamstring, which should not be how you play as a warrior in most cases, but it might give some insight down the road. I will keep you up to date if I find something interesting.

tl;dr Arkant is right on Unbridled Wrath and I may or may not have too much time to spare :confused:
 
u can try dropping imp charge for cruelty like some ppl do but its not worth it in my experience. i've had charges resisted and hamstrings missed/dodged too many times.
 
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..... because Booming Voice is shit.........

I wouldn't go that far. If your warrior can stay alive long enough the amount of rage you gain from Unbridaled Warth is less than the rage you save by not having to reapply Battle Shout. Also extended range on demo shout helps pull rogues out of stealth.
 
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I like the new spec.. The biggest gain is being able to disarm hunters.. which are my primary target on my warrior.. I DESPISE ANYONE WHO STANDS STILL AUTO DPSING IN WSG. ;3 Bads are disgusting... lots of them roll huntard and rogue or mage.

I like bieng a Huntard slaya!
 
I like the new spec.. The biggest gain is being able to disarm hunters.. which are my primary target on my warrior.. I DESPISE ANYONE WHO STANDS STILL AUTO DPSING IN WSG. ;3 Bads are disgusting... lots of them roll huntard and rogue or mage.

I like bieng a Huntard slaya!

Yeah if you're really mashing that Disarm button youve got to have 4 points in TM. If not then you can generally get away with just 2.

I'm pretty sure my spec on my 19 warrior looked like this:
https://classic.wowhead.com/talent-calc/warrior/02322-01
 
Never really had a problem with it. Since my job as a warrior is to harass my opponents I want to make sure I'm dumping my rage into something that isnt going to leave me rage starved while trying to get weapon procs. My servers were more rogue heavy and premades I ran in had a fairly diverse and balanced group. Getting rogues out of stealth was one of my jobs, trading 3% parry to get a little more from each Rend tick was worth it for my team.

If its not as useful for what you want to do with your warrior, that's cool. I think the biggest take away is that you really only need 2 in TM, unless you are super serious about Disarm and need to have that 20 rage, because everything else is 10 or less. Heck if you arent going 4 TM for disarm you could probably get away with 1 point in TM since the relevant stance dancing abilities are 5 rage, but I liked to get the 2nd point in TM since switching to Def stance with 10 rage allows me to Bloodrage into Disarm without having to land a hit first.

I prefer the extra crit bump for my final point.
[doublepost=1598079511,1598078585][/doublepost]If youre running more pugs and/or cant depend on anyone else then the extra Parry is perfectly fine. It simply wasnt a priority for my situation. I was responsible for keeping an eye on the 4-6 opposing rogues in any given BG
 
Never really had a problem with it. Since my job as a warrior is to harass my opponents I want to make sure I'm dumping my rage into something that isnt going to leave me rage starved while trying to get weapon procs. My servers were more rogue heavy and premades I ran in had a fairly diverse and balanced group. Getting rogues out of stealth was one of my jobs, trading 3% parry to get a little more from each Rend tick was worth it for my team.

If its not as useful for what you want to do with your warrior, that's cool. I think the biggest take away is that you really only need 2 in TM, unless you are super serious about Disarm and need to have that 20 rage, because everything else is 10 or less. Heck if you arent going 4 TM for disarm you could probably get away with 1 point in TM since the relevant stance dancing abilities are 5 rage, but I liked to get the 2nd point in TM since switching to Def stance with 10 rage allows me to Bloodrage into Disarm without having to land a hit first.

I prefer the extra crit bump for my final point.
[doublepost=1598079511,1598078585][/doublepost]If youre running more pugs and/or cant depend on anyone else then the extra Parry is perfectly fine. It simply wasnt a priority for my situation. I was responsible for keeping an eye on the 4-6 opposing rogues in any given BG

That's nice and all but 10 more damage per Rend doesn't help you "keep an eye out for rogues".
 
3% Parry is objectively better in every way. When you parry you take zero damage, and when you parry your next weapon swings faster. DPS Chart: Faster enchanted shadowfang swings>level 11 hunter pet>level 11 hunter>improved rend.

At least 2 in TM is mandatory for shield blocking gouges/hamstrings/wingclips on demand. Honestly unplayable without it after you're used to it.
 
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When my role was to prevent any casters from getting ganked and in doing so I was using Rend at very high rate, then the returns were worth it.

I never felt the need to switch my talents so I don't have anything toncompare it to. Nobody in the guild that I did premades with ever complained and we were the sort of guild that coordinated oir efforts and would make the necessary changes for the good of the team.

We can both speculate about each others ecperience but unless you played under the same conditions it's a little silly to make broad statements about which route is always the best.

Which is why im not touting my build as 'the best' and only presenting a differnet option and why I used it.

2 points in TM is worth it, which is what I already said, and implied by throwing up my build thst had 2 point in TM selected
[doublepost=1598097354,1598096578][/doublepost]
That's nice and all but 10 more damage per Rend doesn't help you "keep an eye out for rogues".
I never said it helped me actually spot rogues.
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3% Parry is objectively better in every way. When you parry you take zero damage, and when you parry your next weapon swings faster. DPS Chart: Faster enchanted shadowfang swings>level 11 hunter pet>level 11 hunter>improved rend.

I'm aware how Parry works. All Ive stated was the way I was expected to play lead me to land on that build and it worked well for my role within the team.

I m not trying to convince anyone my way is better than theirs. Only providing options, based on the experience I had. When I'm spamming Rend at about the same rate as Hamstring and cyclimg through my collection of weapons to trigger as many procs as possible, what other warrior ability would I use my rage on? Mocking Blow was the only one that dealt damage on hit and was on a cool down timer of 2? Mins if I remember correctly
 
When my role was to prevent any casters from getting ganked and in doing so I was using Rend at very high rate, then the returns were worth it.

I never felt the need to switch my talents so I don't have anything toncompare it to. Nobody in the guild that I did premades with ever complained and we were the sort of guild that coordinated oir efforts and would make the necessary changes for the good of the team.

We can both speculate about each others ecperience but unless you played under the same conditions it's a little silly to make broad statements about which route is always the best.

Which is why im not touting my build as 'the best' and only presenting a differnet option and why I used it.

2 points in TM is worth it, which is what I already said, and implied by throwing up my build thst had 2 point in TM selected
[doublepost=1598097354,1598096578][/doublepost]
I never said it helped me actually spot rogues.
[doublepost=1598098229][/doublepost]

I'm aware how Parry works. All Ive stated was the way I was expected to play lead me to land on that build and it worked well for my role within the team.

I m not trying to convince anyone my way is better than theirs. Only providing options, based on the experience I had. When I'm spamming Rend at about the same rate as Hamstring and cyclimg through my collection of weapons to trigger as many procs as possible, what other warrior ability would I use my rage on? Mocking Blow was the only one that dealt damage on hit and was on a cool down timer of 2? Mins if I remember correctly
Look mate, you could be not spending your last 3 talent points at all and nobody in your guild would notice a difference.

Nobody said you shouldn't be using rend, the point is that Imp. Rend is not worth a single talent point, let alone 3. Especially if you are focusing on controlling Rogues Deflection is infinitely better than Imp. Rend because it gives you a higher chance to not get gouged.

It's fine that you are trying to present a different option, it is just an objectively worse one.
 

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