EU+US 20's (Veteran & F2P) Tier List - BFA 8.3

Shadow priest should be a tier. Fury warrior should be c tier. Priest should be s tier best healer by far. Holy priest b tier. Arms c tier. Bm hunter c tier. Ret c tier. Surv hunter a tier.


Also I will add alot of the d tier are better than c tier.

This list is not accurate.

Watch me play afflic lock lmk if I dont top dmg or cannot 1v1 most specs.
 
Last edited:
Priest should be s tier best healer by far.
I like priest as much as the next guy (probably more than the next guy,) and I'm not going to disagree that it is very strong, but the best? What?
:Seriously?:
 
I like priest as much as the next guy (probably more than the next guy,) and I'm not going to disagree that it is very strong, but the best? What?
:Seriously?:
One look at the wargame scoreboards should tell you that priests are the best.
 
One look at the wargame scoreboards should tell you that priests are the best.
Priests are very cool and very good in wargames and the PUG environment, as with every class in the A tier. The difference from A to S is the amount which they can impact with their given toolkit and tuning. In a wide majority of scenarios, a boomy, rdruid, or rsham will have a higher impact in a game than a disc will as a result of a more versatile toolkit. Just because a class/spec is best in one area comparatively to its other classes/specs with a shared role doesn't mean that it should be in a different tier and thus is an ignorant way of viewing not just roles in the game but the classes/specs given.

It should be noted that this tier list also isn't specifically aimed at WSG, as you've seemed to miss that point entirely. :)
 
Priests are very cool and very good in wargames and the PUG environment, as with every class in the A tier. The difference from A to S is the amount which they can impact with their given toolkit and tuning. In a wide majority of scenarios, a boomy, rdruid, or rsham will have a higher impact in a game than a disc will as a result of a more versatile toolkit. Just because a class/spec is best in one area comparatively to its other classes/specs with a shared role doesn't mean that it should be in a different tier and thus is an ignorant way of viewing not just roles in the game but the classes/specs given.

It should be noted that this tier list also isn't specifically aimed at WSG, as you've seemed to miss that point entirely. :)
No I actually agree with this. I was speaking of a wargame perspective.
 
mods can we have a thread where we get to shit on each other and boast and brag about in game junk instead of doing it in this 6 page long 'discussion' about which letter a class gets? xD

you know like the days of TI
 
WSG isnt a solo game. The mage is immobilized, ele provides an interrupt preventing blink and a 50% slow. There is also a team to help ensure a kill from that.

Of course WSG isn't a solo game. But by the same token, what's to stop the mage's team from keeping the mage up, now that the ele exhausted its utility toolkit in that scenario? Yes, arcane has some serious rock-paper-scissors weaknesses to shamans, but that's not enough to elevate shamans higher based on that alone.
 
Of course WSG isn't a solo game. But by the same token, what's to stop the mage's team from keeping the mage up, now that the ele exhausted its utility toolkit in that scenario? Yes, arcane has some serious rock-paper-scissors weaknesses to shamans, but that's not enough to elevate shamans higher based on that alone.

They can try sure, but arcane mage isn't famous for it's tankyness. It's more to remind you that arcane has alot of damage and a poly but everything else about them is pretty dogshit, and they are still a tier above ele, which is wrong imo.
 
They can try sure, but arcane mage isn't famous for it's tankyness. It's more to remind you that arcane has alot of damage and a poly but everything else about them is pretty dogshit, and they are still a tier above ele, which is wrong imo.

My two cents:

Arcane is A Tier because they do things that other specs can’t.

With good positioning, they’re an exceptional zone control spec due to the pressure they create with Arcane Blast and Missiles (Missiles being unique in its ability to continue pressuring an enemy even when they are fleeing and become out of range).

There’s also Nova which, when used correctly and with a team that knows how to not break the roots, is arguably more impactful than Earthbind Totem, which can be melted down with a spell or two and is a 50% slow as opposed to a long-duration root.

Blink > Ghost Wolf (in my opinion) in a team fight situation because the instant gap it creates is more problematic for enemy melees than the static move speed bonus from ghost wolf (which requires you to not be casting other spells). A mage can Blink and immediately begin pressuring the enemy team again from range, whereas Ele needs to hop in and out of Ghost Wolf to achieve comparable mobility, which eats GCDs.

AND, they have poly, which is, well, poly.

Ele, in my opinion, fits perfectly in B Tier. It’s a very strong spec, and has a good toolkit, but it doesn’t do anything that can’t be accomplished better by another player on your team. Earthbind and Shear absolutely deserve a spot on a roster, but that spot is more appropriately filled by a Resto Shaman. Arcane’s toolkit, on the other hand, can’t be backfilled by another A or S Tier spec and, as such, are more “valuable” in a tier list because their utility is unique.

Edit: Also, for those who haven’t played Ele much, they don’t “feel” as good in practice as they sound on paper. Shear doesn’t have great range, meaning you frequently need to over-extend to hit a key interrupt on a back-line healer, which is risky and leaves you exposed. They don’t have nova and blink, so when they ARE overexposed, their only tool is Ghost Wolf which really is not that helpful. Maelstrom generation is slow, and can only be built by abilities with a cast time (meaning, you’re only efficiently building maelstom in a clash situation where you’re standing still a lot), their burst with Earth Shock is good but not nearly as consistent as other “burst specs”, and their off-heals are not instant-casts (meaning they’re useless when you’re pressured and trying to retreat or reposition) and extremely mana-intensive. Arcane Mage, on the other hand, is very “fluid” to play, they get a ton of up-time, and the tools in their kit are more disruptive to the enemy team (Nova and Poly are both trinket-worthy, whereas nothing an Ele Shaman can do will require trinketing).
 
Last edited:
Speaking as someone who has alot of experience with twink mages all the way back to TBC, I can confirm that markmanship hunter is better then arcane mage. A F2P bis hunter will beat a bis F2P mage in a duel. A veteran hunter bis will beat a bis arcane mage in a duel. Good hunters gets more killing blows in BGs then good mages. Mages has better tools when it comes to surviving and CC but they are slightly equal to a hunter.

Putting balance druids as S tier is ludacris in my opinion, your over vallueing the ability to heal. The DPS is good but can't compete with hunter and mage in a BG.
 
Putting balance druids as S tier is ludacris in my opinion, your over vallueing the ability to heal. The DPS is good but can't compete with hunter and mage in a BG
You're disregarding the fact that it has the most mobility in the bracket along side rdruid and if you play it right they can be just as hard to kill as restos. Their versatility is what makes them great.

Wdym their damage doesn't compete with mages and hunters? Once they're built up they get 2 starsurges which if you're glass (like most boomkins are) it can be like two instant aimed shot or two fully charged arcane blasts. They out perform hunters and mages all the time.

Been queueing with a balance druid these past couple of days and them target calling is disgusting, we dump 2 surges and a castigation penance into somebody and they're dead in the blink of an eye.
 
Last edited by a moderator:
It depends on what you want from your twink

Mages
Does more dmg then a boomkin, has consistent burst dmg and stays on top of KBs in the BGS along with hunters.

Mages has polymorph which is a great CC. Boomkins dont really have any CC exept roots which only works on melee classes or people fleeing ETC.
______________
Boomkins
Is a class which is like a swiss army knife. They can do some healing, can do dots and once in a while they can do some burst with starsurge. Travel form is also OP as fuck.

Most classes can do crazy things in the hands of the right person. I base my opinion on the results after the games. What classes performs best overall. In my expierance hunters and mages get the most killing blows. That should be obvious to anyone who have played the last 6 months.

I'm not saying boomkins are bad, but in my opinion they are under mages and hunters on the tierlist. You are free to have your opinion and i'm free to have mine.
 
Mages
Does more dmg then a boomkin, has consistent burst dmg and stays on top of KBs in the BGS along with hunters.
Debatable.
Mages has polymorph which is a great CC. Boomkins dont really have any CC exept roots which only works on melee classes or people fleeing ETC.
They don't get roots at 20, but levelers do.
Boomkins
Is a class which is like a swiss army knife. They can do some healing, can do dots and once in a while they can do some burst with starsurge. Travel form is also OP as fuck.
They're regrowth spam is very strong if they're ranging or LoSing you, if a boomy doesn't want you to kill them in wsg, chances are you're not going to kill them. In team scenarios they have some of the best off heals. Double starsurge hits harder than aimed shot, so I'm not sure why you're undermining it by only referring to it as "some" burst. Travel form (like the rest of the druid forms) is very strong.

It seems like you care far too much about the scoreboard and only really care about big haha pewpew twink damage. Sure, if you want to base your entire opinion off of what had more damage padded and kbs, mages and hunters may look better than boomy and you can get your nice scoreboard screenshot.

@Kakakaka summed this idea up pretty nicely in an earlier post:
Just because a class/spec is best in one area comparatively to its other classes/specs with a shared role doesn't mean that it should be in a different tier and thus is an ignorant way of viewing not just roles in the game but the classes/specs given.
 

Users who are viewing this thread

Top