2020 Classic 19 Twink Cup

A "season" themed competition might be better to build momentum and interest from other guilds. I feel like a full blown tournament involves lots of logistics that the bracket currently isn't ready for just yet.

Ex:
- 6 teams, 3 from each faction
- Play x number of matches within a month where a win is 3 points, tie after 1 hour is 1 point, and loss is 0 points
- Each guild has to play each other x matches min/maximum
- If a guild dodges/no shows a premade, -3 points for no show and +3 for their opponent
- At end of the month, the two guilds from each faction with the most points does a best of 3 series and then that guild wins the "season"
- consumable rules etc...
- composition rules etc...
- safe spotting rules etc...

Alliance:
No Hard Feelings
be tough no excuses
Scooter Engine Repair

Horde:
HAVOC
Redridge Menance
Another horde guild w/10

Just spitballing here... could even just have a cross q of people for last horde guild is there isn't another guild ready for 10v10 premades


I agree that something like this should be put in place instead of the traditional Twink Cup we've seen over the last few years. The Twink Cup hype train runs its course and everything culminates in 1-3 days of games and then everyone effectively quits for an extended period of time. It ends up hurting the overall health of the bracket and games become stale or non-existent after the cup is over.

Your theory here would keep games happening long term which I'd love to see.
 
There may be some items that need rethinking, but class restrictions aren't one of them. 8 of a class would lose every time in classic.

I get that this is a long way out, but still wanted to throw in my 2c. I greatly prefer offense/defense like most other people, but I would strongly recommend adding a class limit. I actually think promoting a class limit is the best possible action you can take to PREVENT midfight comps from taking over.

Many classes that are great in individual offensive/defensive roles are flat out garbage in mid. Having a limit and pushing people onto other classes that don't perform well in mid means that teams are almost forced to play with a more base-to-base type of style to get everything they can from their comp. Without a limit, you're obviously not going to run 8 of 1 class, but you can definitely build a comp around some cheesy shit like 5 hunters or priests, give them an fc and a couple other classes, and absolutely make it work. Those classes are incredibly strong everywhere in the field, including being the best at mid control.

I think being so resistant to the idea of a class limit (taking other threads into account as well) is actually harming your desire for oldschool o/d style more than anything. Class limits combined with the much slower pace of classic promotes coordinated team gameplay way more than you might initially realize.
 
I get that this is a long way out, but still wanted to throw in my 2c. I greatly prefer offense/defense like most other people, but I would strongly recommend adding a class limit. I actually think promoting a class limit is the best possible action you can take to PREVENT midfight comps from taking over.

Many classes that are great in individual offensive/defensive roles are flat out garbage in mid. Having a limit and pushing people onto other classes that don't perform well in mid means that teams are almost forced to play with a more base-to-base type of style to get everything they can from their comp. Without a limit, you're obviously not going to run 8 of 1 class, but you can definitely build a comp around some cheesy shit like 5 hunters or priests, give them an fc and a couple other classes, and absolutely make it work. Those classes are incredibly strong everywhere in the field, including being the best at mid control.

I think being so resistant to the idea of a class limit (taking other threads into account as well) is actually harming your desire for oldschool o/d style more than anything. Class limits combined with the much slower pace of classic promotes coordinated team gameplay way more than you might initially realize.
While I agree the old school game is more fun, to be clear I’m not trying to drive to that outcome...I’m really just trying to make sure you can do whatever wins.
I’ll talk with a variety of others and if there’s a broad consensus then maybe we can classes at 3...but honestly I don’t think a team like what you described wins against a well balanced team even if they dominate pugs. Regardless if the consensus is largely cap at 3 no reason to be stubborn about that. Capping at 2 on the other hand is way overboard.
 
we've played quite a few 10 mans so far in vanilla vs teams and i dont think many of them have had mid fights past the initial one, vanilla doesnt really allow for because of the pace of games, so i think you're being a a bit paranoid thinking our team is "twisting rules to promote mid fights" , the only consume ppl in my guild are against is speed pots because they're a crutch for bad positioning

I agree with Saxx. Speed pots are just a crutch, and they could give Alliance a advantage since Pala w/ freedome + speed pot is impossible for and Defense to deal with unless they sit a Priest or sham on D. Although I'm sure there are things horde teams could do, seems like speed pots give one side an advantage. Aside form that, speed pots are just not good for the game--in my opinion.

But, I just started playing 19s classic, but this is what my gut is telling me this far ahead, and I doubt it will change.
 
I agree with Saxx. Speed pots are just a crutch, and they could give Alliance a advantage since Pala w/ freedome + speed pot is impossible for and Defense to deal with unless they sit a Priest or sham on D. Although I'm sure there are things horde teams could do, seems like speed pots give one side an advantage. Aside form that, speed pots are just not good for the game--in my opinion.

But, I just started playing 19s classic, but this is what my gut is telling me this far ahead, and I doubt it will change.


Yeah I also agree with Saxx/Phobia the only argument I've seen out of the players that do try to promote speedpotting is "you're just too lazy to farm the gold for them" but realistically, I personally don't feel I need them, and I truthfully don't feel any player needs them. They just need to work on their positioning, I also feel even pugs that they're not a good thing just because people will get so used to using them in pugs that their positioning in premades will most likely be off due to them getting so used to having them readily available for use.
 
I agree that something like this should be put in place instead of the traditional Twink Cup we've seen over the last few years. The Twink Cup hype train runs its course and everything culminates in 1-3 days of games and then everyone effectively quits for an extended period of time. It ends up hurting the overall health of the bracket and games become stale or non-existent after the cup is over.

Your theory here would keep games happening long term which I'd love to see.

Yeah do a season/league, it sounds way more fun than 1 time tournament.
 
Lots of suggestions.

Regarding a league there’s no reason that can’t happen...I’ll take a stab at organizing to start in February sometime (I’m taking time off between jobs when I leave current role in end of Jan so will have more time to commit). Will be good practice for an eventual twink cup. Not going to contribute to a prize pool for a league but between the fun, practice and bragging rights, I’m sure plenty will participate.

One twist is raiding schedules for those that play end game. This will get worse when BWL and other instances are added. To work around that, how does during the day either Saturday or (ideally) Sunday work for people? I know that’s earlier for west coast but the alternative is really Friday or Saturday nights and that has its own problems. We can also leave it to the teams to figure it out, but I’d rather set a time such that if they can’t agree it defaults to that but give them the flexibility to do it earlier at a mutually agreeable time.
 
Last edited:
Good luck if you decide to do it, I think between Saxx and Lild they've covered why this shouldn't and can't be a thing.
However like I said if you decide to good luck.
 
TC20 SO FUCKING PUMPED DUDE
 
Sure is a lot of retail trash in here complaining.
Just accept that you suck at classic and move on to excuses. This a game that requires you to be flexible and adapt - skills your cookie cutter rule enforced midfighting never allowed you to develop.
You can always try to get better, but let’s be honest - not one of you complaining will. You prefer everyone pretending you’re good to actually just winning.
 
Retail twinking takes more skill than classic twinking though.
Only difference is that classic has resource management. Anyone with a brain can tell you how classic PVP is a joke.
 
Retail twinking takes more skill than classic twinking though.
Only difference is that classic has resource management. Anyone with a brain can tell you how classic PVP is a joke.
I’ve seen a few posts about how bad you are doing in classic, so not surprised.
Ps: retail twinking is dead, in small part because some idiot lied and claimed to represent the twink community and said the community wanted twinking killed. If you see that guy, JWL, make sure to spit on him for what he did.
Pps: resource management is a major deal you mong
 

Users who are viewing this thread

Top