110/111 Fury Gear Crafting

necroaqua

Grandfathered
A lot of this original info is from before 8.1. To see new theorycrafting and conclusions, look here: https://xpoff.com/threads/110-111-fury-gear-crafting.81323/#post-1132427

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Hey all,

With the azerite traits and how to get 295s being covered, I wanted to explore logic for an individual class/spec. I'm hoping that people will make similar threads for the classes they are interested in and we'll be able to build a list of discussions to help people out and help out threads like this: https://xpoff.com/threads/azerite-traits.81086

I'm building a fury warrior. Trying to figure out the traits, leggos, and possible 2pc set bonuses that would be relevant for both PvP and PvE (island expeditions, solo dungeons, etc). I don't know how well fury is doing at fast clearing IE - it seems to have limited aoe (whirlwind and bladestorm are good, but whirlwinds buff making the next 2 attacks hit multiple targets is limited to target+4), but probably has some decent sustain. Dunno about pulling the whole island and surviving it though. So I'll mostly focus on pvp oriented options.

Azerite (main trait):




Azerite (second trait):



With those options in mind, I'm inclined to get at least one reckless fury. I'm not sure about the best other options (including additional reckless fury). I'm not sure how well the pvp traits are doing, how often certain things are proccing, and how useful various stat buffs are.

For enchants, most guides (pve and pvp as far as I can tell) suggest a haste and mastery navigation enchant. Those tend to be our best traits for damage at max level. Siphoning is an option, as leech can be VERY useful in both pvp and doing aoe pve pulls.

Legendaries:
With pvp, movement speed is pretty powerful, so we have some options there. Healing is also pretty strong. Doesn't seem to be a lot of good damage options. I'm leaning towards some combination of sephuz, rethus, aggramar's stride, and maybe mannoroths...? Dunno about Najentus's vertebrae for islands...

So with those options in mind, theres two builds I see:
First is the standard haste/mastery build. See Lebkuchen and Zaza for armories. Movespeed legendaries. Scroll helm the primary trait isn't super amazing, but is a good option for the second trait shield. Not sure about the other legendaries.


Second is a crit build. See Rumpthumper. Not sure well it works due to the crit nerf in pvp (150% dmg). But bloodcraze and thunderous blast add some reliable crits. Might work well with swirling sands crit buff to keep it going. Legendary legs add additional rage for rampage crits.


So my thoughts on azerite traits/paths...

Helm -
Shoulders -
Chest -


Now the hard part of actually picking which to use...will hopefully come back and edit this later with my choices

Any thoughts/comments/advice?



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From this discussion, this is what I'm currently looking at:

Azerite gear that provides 1x https://www.wowhead.com/spell=278758, 1x https://www.wowhead.com/spell=275632, and at least 1x https://www.wowhead.com/spell=270568/resounding-protection. See https://xpoff.com/threads/110-111-fury-gear-crafting.81323/#post-1122804 for some possible horde/ally paths to achieve that.

Legendaries should focus on movement or healing. Some combination of...
https://www.wowhead.com/item=132443/aggramars-stride - movespeed
https://www.wowhead.com/item=132452/sephuzs-secret - movespeed and haste, increases on interupt
https://www.wowhead.com/item=146667/rethus-incessant-courage - Crafted piece (so easy to buy rather than farm 1000 essence) with movespeed OR healing, 3 sockets make this very strong at 111
https://www.wowhead.com/item=137107/mannoroths-bloodletting-manacles - very strong PVE healing for tanking lots of mobs

If possible, grab the 2pc set bonus from Antorus. Gloves and either Cloak/Legs. Upgraded mythic gear is BiS anyways, so might as well grab the tier.
 
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I can't really comment too much on pvp for fury warrior but I can comment on PVE. I've grinded a decent amount of islands and have been selling dungeons runs with fury and have quite a bit of experience on it. My warrior is a 111 twink armory here: https://worldofwarcraft.com/en-us/character/proudmoore/Iexplodelike . I take Aggramar's and the Crafted belt with full haste/mastery build. If you take siphoning on at least 1 of your weapons it gives you nearly 9% leech which is all the healing you'll need.

This build allows you to run extremely fast, especially while enraged and gives you enough damage to easily solo dungeons and Islands. I do however recommend prot for Islands with the same stat and legendary set ups as getting ccd for even a second on fury is an instant death. Perhaps a haste/versatility build might be the answer to that problem but I haven't tested it personally. And I do 100% recommend taking at least 1 trait with reckless fury, it usually accounts for at least 13% of my damage pretty consistently on single target.

Hopefully this helps a bit, sorry I don't have any info on the pvp side of things.
 
Haste means you don't run out of rage. Mastery makes it all hit harder.

FWTW I used to run a higher crit build and it just felt lousy. Especially since enrage is no longer tied to crit.

Oh, you also enrage faster with more haste, so there's that.
 
I can't really comment too much on pvp for fury warrior but I can comment on PVE. I've grinded a decent amount of islands and have been selling dungeons runs with fury and have quite a bit of experience on it. My warrior is a 111 twink armory here: https://worldofwarcraft.com/en-us/character/proudmoore/Iexplodelike . I take Aggramar's and the Crafted belt with full haste/mastery build. If you take siphoning on at least 1 of your weapons it gives you nearly 9% leech which is all the healing you'll need.

This build allows you to run extremely fast, especially while enraged and gives you enough damage to easily solo dungeons and Islands. I do however recommend prot for Islands with the same stat and legendary set ups as getting ccd for even a second on fury is an instant death. Perhaps a haste/versatility build might be the answer to that problem but I haven't tested it personally. And I do 100% recommend taking at least 1 trait with reckless fury, it usually accounts for at least 13% of my damage pretty consistently on single target.

Hopefully this helps a bit, sorry I don't have any info on the pvp side of things.

Great stuff. Do you have any info on prot traits? Do you just use the same azerite pieces, or switch out to others at 280 or something?

Haste means you don't run out of rage. Mastery makes it all hit harder.

FWTW I used to run a higher crit build and it just felt lousy. Especially since enrage is no longer tied to crit.

Oh, you also enrage faster with more haste, so there's that.

Agreed. Haste makes so much more sense, despite big crits being fun to see.
 
The wrists are pretty good atleast for arms if you equip the whirlwind legendary with them since you will be spending 30 rage per whirlwind you will heal for 3% each time and your health is about 50k so you will heal 1.5k each time. Then for trash you also hit additional time with whirlwind but this hit does not grant the heal (ofc.) But I would say you still need leech too with arms atleast can't say about fury because I haven't tried it. Also how is ur single target sim dps?
 
Currently building horde and alliance paths. If you faction switch you can figure out the best of both and get 2x reckless fury. Sea Scroll Helm is always available and has resounding protection. These are the pieces you would pick last to get the 295 versions.

Horde:

Nazmir Path - Reckless Fury Helm. Choose between chests based on pvp or azerite fortification.


Voldun Path - Reckless Fury Shoulders. After that you would probably take the helm for voldun2 (choose between using that helm and sea scroll helm) and one of the chests - either pvp or for azerite fortification...? I'm tempted to go this route as it keeps the sea scroll helm as an option and has more chest options.



Alliance:
Stormsong path. Use Reckless Fury shoulders, sea scroll helm, and one of the chest options.

Tirigarde path. Use Reckless Fury shoulders, probably chest from Tirigarde2, and then whatever you want for the last piece (any pvp piece, or a different chest option).
 
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Oh, I completely forgot about legendaries. I use the speed ones because I like to go fast. No real opinion on the others except that the Battlelord's Ring is poop for Fury. Execute hits like a wet noodle.

Oh, I do have an opinion on Mannorath's bracers- they unlock Fury Tanking, in that you're basically unkillable in any PvE situation that isn't a raid boss (and depending on mechanics even that isn't necessarily true.

Mythic dungeons become a breeze, regular dungeons are laughable. It's a 7.5% heal for Fury every single time you Rampage.

Also, azerite traits- I'm using simmering rage and pulverizing blows I see- Rampage is going to be about 35-40% of your dps, guaranteed. Go for traits that boost it. I've used bloodcraze and it's just not as good. Bloodthirst hits like a wet noodle. If you're desperate for more healing you might wanna go with it, but the globes of primary stat proc very consistently.

That's also why I don't run with Trample the Weak- just not as good and doesn't improve Rampage as much. I've got one piece of gear with the auto-attack buff, and I'm not seeing it. Rampage just hits so hard that buffing any other attack seems ludicrous.

Whoops, forgot to add- even with my lower crit (I still have like 33%), you see some amazing crits. Each blow from Rampage can crit and when they do they hit for like 4-6k. You really get the feeling you're mowing people down.
 
Oh, I completely forgot about legendaries. I use the speed ones because I like to go fast. No real opinion on the others except that the Battlelord's Ring is poop for Fury. Execute hits like a wet noodle.

Oh, I do have an opinion on Mannorath's bracers- they unlock Fury Tanking, in that you're basically unkillable in any PvE situation that isn't a raid boss (and depending on mechanics even that isn't necessarily true.

Mythic dungeons become a breeze, regular dungeons are laughable. It's a 7.5% heal for Fury every single time you Rampage.

Also, azerite traits- I'm using simmering rage and pulverizing blows I see- Rampage is going to be about 35-40% of your dps, guaranteed. Go for traits that boost it. I've used bloodcraze and it's just not as good. Bloodthirst hits like a wet noodle. If you're desperate for more healing you might wanna go with it, but the globes of primary stat proc very consistently.

That's also why I don't run with Trample the Weak- just not as good and doesn't improve Rampage as much. I've got one piece of gear with the auto-attack buff, and I'm not seeing it. Rampage just hits so hard that buffing any other attack seems ludicrous.

Whoops, forgot to add- even with my lower crit (I still have like 33%), you see some amazing crits. Each blow from Rampage can crit and when they do they hit for like 4-6k. You really get the feeling you're mowing people down.

Good to hear with the bracers. Definitely sounds like speed/heals are the key things to pick up from legendaries.

Yeah rampage and rampage traits are really good. Reckless fury itself is really good with the sheer amount it adds to autos. The recklessness CD reduction is solid too. I'll have to see what the breakdown of damage is with and without it. Yeah, I don't like Trample the Weak (too limited in scope) or bloodthirst for damage. And yeah, crits are definitely fun. My guess is that the lost haste/mastery *really* hurts though. Less enrage and less autos and longer cooldowns for stuff. Add in that you take 10% less damage in pvp when enraged with the right trait. Its hard to tell what the balance should be.

I'm pretty sure I'm going with 1x Reckless Flurry, 1x Pulverising blows (probably), and then whatever for the 3rd piece. With at least 1 resounding protection shield. Unsure if I want with 2x of those shields or how strong azerite fortification is for islands/pvp.
[doublepost=1541537626,1541536052][/doublepost]With a bit more time now, I'd also like to check take a quick look at legion 2pc set bonuses. Linking an arbitrary piece to see the bonus...

T19 (Nighthold): https://www.wowhead.com/item=138357/warhelm-of-the-obsidian-aspect&bonus=3514:1472
Increases all damage by 4%. This used to be raging blows further increasing bloodthirst's chance to crit - but with bloodthirst no long having base crit, I think its been switched. I'm guessing we would lose more than 4% by dropping down to T19 gear. Probable pass.

T20 (Tomb of Sargeras): https://www.wowhead.com/item=147190/titanic-onslaught-greathelm&bonus=3563:1498
Bloodthirst critical strikes have a 50% chance to grant you Raging Thirst, increasing the damage of your Raging Blow by 50% for 8 sec. Not very exciting. Has some synergy with bloodcraze azerite talent, but is honestly just lackluster.


T21 (Antorus): https://ptr.wowhead.com/item=152181/juggernaut-helm&bonus=3610:1472
Rampage causes the target to bleed for an additional 18% of the direct damage dealt to the target over 4 sec. This isn't too bad. Rampage deals lots of damage, even more with pulverizing blows. Not a crazy increase, but since we don't lose much going for it - its probably worth trying to get this.

So the antorus set bonus is probably worth getting, especially since you're looking at upgraded mythic antorus gear anyways for BiS. None of the set pieces interfere with our usual legendaries - so we can choose any of them. Gloves have the ideal haste/mastery, and then choose between the cloak (haste/verse) and legs (crit/verse).
 
So it sounds like the conclusions I'm seeing are...

Haste + Master for desired secondaries.

Azerite gear that provides 1x https://www.wowhead.com/spell=278758, 1x https://www.wowhead.com/spell=275632, and at least 1x https://www.wowhead.com/spell=270568/resounding-protection. Possible paths: https://xpoff.com/threads/110-111-fury-gear-crafting.81323/#post-1122804

Legendaries should focus on movement or healing probably. Some combination of...
https://www.wowhead.com/item=132443/aggramars-stride - movespeed
https://www.wowhead.com/item=132452/sephuzs-secret - movespeed and haste, increases on interupt
https://www.wowhead.com/item=146667/rethus-incessant-courage - Crafted piece (so easy to buy rather than farm 1000 essence) with movespeed OR healing, 3 sockets make this very strong at 111
https://www.wowhead.com/item=137107/mannoroths-bloodletting-manacles - very strong PVE healing for tanking lots of mobs

And then grab the 2pc set bonus from Antorus. Gloves (haste/mastery) and either Cloak/Legs. Upgraded mythic gear is best, but H for the set bonus works and is easier to get.
 
On my 110 fury I'm going for an annoying crazy self healing build for wpvp mostly. But before I even start, you may want to pay attention to traits that are being changed / removed / added come 8.1, the Bloodcraze trait for example is being replaced with a new trait that leeches health from your target when bloodthirst crits them.

Anyways, my build once I'm done will consist of two of that new trait, the leggo Manny bracers, Rethu's belt, and the ToS four piece set. For that you need to give up an azerite piece and since shoulders give the least amount of stats, I'm sacrificing them.

The 4p bonus makes your next bloodthirst after you use raging blow deal 50% more damage and heal for 50% more. This stacks up to 10 times.

Now add all of that healing onto the already good healing fury has and you can see how annoying it would be to duel. Now this build isn't by any means great for pve content or ipvp but it's just something a little fun you can run for duels.
 
I'll hop on the ptr later to see if I didn't dream this, but my reckless flurry piece went from "adds 374 damage to autoattacks" to "adds 69 damage to autoattacks" so it's possible that's a trait you no longer want to go for.

Edit: My current reckless flurry piece adds 272 to autoattacks and the ptr one adds 67 so I was pretty close. Not sure if that changes opinions at all.
 
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Now I'm obsessed, so I'll dig into this when I'm off work, but it might actually be better to stack pulverizing blows than the base rampage damage increase (unless rage is becoming an issue)- the way they're both worded, pulverizing blows increases the damage of each rampage swing (of which there are four) and the other just boosts total rampage damage.
 
Revisiting this in 8.1.

  • Reckless Flurry got wrecked. Huge nerf to the auto attack damage. Now bottom tier as far as I can tell.
  • Bloodcraze got replaced with https://www.wowhead.com/spell=288080/cold-steel-hot-blood - which is actually pretty solid as far as I can tell. Bloodthrist crits (including aoe hits) generate rage and proc a bleed. Pretty nifty. The rage increase doesn't stack, so probably want 1x of this. At 120, this makes crit about even with haste/mastery in the stat priority - I imagine it does something similar with 110. Add in https://www.wowhead.com/item=151824/valarjar-berserkers and crit rampages become a big deal.
  • https://www.wowhead.com/spell=288056/unbridled-ferocity is a new trait that looks pretty sweet (replaces trample the weak). Gives boosted rampage damage (same +damage as simmering rage) and rampage gives 8% chance to trigger recklessness for 8 seconds. Wow. Guessing the recklessness trigger does not stack, so only 1 of these is needed.
  • https://www.wowhead.com/spell=277638/infinite-fury its not great, but it does work on the recklessness from unbridled fury, which gives crit to help Cold steel/hot blood. I'm guessing its better on paper than in reality.
  • Azerite Fortification no longer exists and has been replaced by some other existing trait. Just shifts up the secondary choices some.
  • Pulverizing blows still looks ok, can stack up raging blow (paired with battle trance). Sounds like this isn't as good as I thought.
  • Simmering rage - this looks like solid rampage damage in raiding at 120...not sure how its gonna do for pvp/IE at 110. It gives the same rampage damage as unbridled ferocity - so you would want one of these instead of a 2nd unbridled.
  • Rezan's Fury is still an option horde side - but its helm-only. Also it only works single target abilities.
  • Thunderous Blast is an option, though its also single target.
  • For 111, BfA gems got nerfed - so gemslots are no longer as amazing. The crafted leggo belt is not 100% the best leggo now (its still really good, but the 3x gem slots isn't as insane).

It looks like the new traits are really good. Unbridled Ferocity you definitely want 1 of. Cold steel, hot blood works well with crit, probably want 1x. I think simmering rage is going to be the best 3rd option?

Helm

Shoulders

Chest


With our desired traits...
  • Unbridled Ferocity - available in every slot. Shoulders (Nazmir2) and chest (Voldun1) can have bubble.
  • Cold Steel, Hot Blood - scroll helm is the easy way to go here (with bubble). Shoulders (Voldun2) have it with ok secondaries.
  • Simmering Rage - theres an option in every slot. None have standout secondaries. Helm (WarCampaign), Shoulders (Zuldazar1), and Chest (Nazmir2)
Which means for paths...
  • Nazmir2 has both the good UF shoulders and SR chest, which removes that combo (without faction swapping).
  • UF chest is voldun1 and SR shoulders is zuldazar1 - which is impossible to get (without faction swapping).
  • Those two options worked best with scroll helm to get 2x bubbles and 1x of the each trait, so thats annoyingly out of reach...
  • Can go with UF from warcampaign shoulders and SR from Nazmir2 chest and use the scroll helm. Leaves you lots of choices for the 3rd 300 piece (nazmir1/voldun2/zuldazar2). Gives 1 bubble AND then longstrider/self reliance AND Impassive Visage/self reliance.
  • Can go with Voldun2 shoulders for CSHB. This frees up the helm for SR from warcampaign and Voldun1 chest for UF (with bubble). Gives 1 bubble AND BuryTheHatchet/Impassive Visage AND Bulwark/Longstrider.
That gives us 2 viable paths. I lean towards the first path since it uses the scrolls helm and a warcampaign item and therefore gives us a good "free" 300 slot with 6 different options. Great for an offspec, niche talent, or future-proofing.


So after 8.1, here is what I'm looking at:

Helm - https://www.wowhead.com/item=163865/bartered-vrykul-warhelm
Shoulders - https://www.wowhead.com/item=163673/honorbound-centurions-pauldrons
Chest - https://www.wowhead.com/item=159010/nazmani-warplate-chestpiece
PATH: Zuldazar1 -> Voldun1 -> 2 of (Nazmir1/Voldun2/Zuldazar2) -> Nazmir2 -> War Campaign -> remaining option from (Nazmir1/Voldun2/Zuldazar2)
Legendaries
- https://www.wowhead.com/item=151824/valarjar-berserkers and 1 of https://www.wowhead.com/item=132452/sephuzs-secret / https://www.wowhead.com/item=132443/aggramars-stride / https://www.wowhead.com/item=146667/rethus-incessant-courage / https://www.wowhead.com/item=137107/mannoroths-bloodletting-manacles depending on how much you want speed vs heals.
Stat priority - This build changes things a bit and brings crit into the mix. Dunno yet if I want an even balance of crit/haste/mastery, or to focus on 2 of them.
T21 2pc Set Bonus - Gloves and Cloak (rest of the slots are lost to azerite and legendary legs)



(alternate path for posterity) - Nazmir1 -> Nazmir2 -> Zuldazar1 -> Zuldazar2 -> Warcampaign -> Voldun1 -> Voldun2
 
Okay, mini-update from me- I've found that the legendary cloak is a solid damage increase- you use bloodthirst a lot in your priority already, and it can get all four procs from a single post-whirlwind strike on adds.

Given the potential benefits of unbridled ferocity, I might actually faction-change next week to get my hands on some of that gear at the 300 level.

I've had the same thoughts about pulverizing blows vs simmering rage- the advantage of pulverizing blows is you can stack it past the damage increase given by simmering rage, but during recklessness you won't have the time to do so unless you sit at full rage for a few gcds, which I assume is nonoptimal.
 

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