Thats just one aspect of the game, i'm also taking into consideration when hunters split off to stop/kill things. Or just jumping up bottom ground to fucking GY and above GY.You dont think boomkins ramp up damage is comparable? Also, survival is less effective in mid due to damage being done at closer range, causing him to over extend heavily.
Some good points i give u that, though warriors have always been able to charge up to GY and did that all of WoD to.Thats just one aspect of the game, i'm also taking into consideration when hunters split of to stop/kill things. Or just jumping up bottom ground to trucking GY and above GY.
How is that fair when other classes don't even remotely as close mobility???
Totally, and i'm just giving the community my views on how it can be still very strong depending on the situation.Some good points i give u that, though warriors have always been able to charge up to GY and did that all of WoD to.
I know its only one aspect, but lets say u have surv in mid, if he leaves mid to kill efc, then your mid is going to be heavily weaker vs a team with a surv in mid. Meaning u have to be smart about when to keep and send your survival.
This is all just discussion, weighing the pros and cons of if survival should be allowed or not, just thought it needed to be reevaluated after the patch.
Without the throwing axe talent they seem fair
I understand Burg, but to make rules fair in all aspects. We must first have to look at all the ones that are possible and why or why not they should be allowed.They are still extremely OP and overwhelming.
Throwing Axes still hits like a truck, mobile with their charge, and Flanking Strike still hits hard. If you line anything with a Survs damage the target will die.
What we should really talk about is allowing double specs with limits on some.
TWINK CUP HYPE!!
Relax spastic we are just talking about surv hunters, one thing at a time man no rush in getting everything done in one day.Why don't you guys stop f.ucking around and just DQ/ban those way OP specs (SV, Boomy, Disc), or ban use of certain talents? Everyone knows ppl play them just to pad meters so they can wave their small dicks pretending they're some kind of "skilled" player.
I think they are really good yea, though it would be cool to have them in 10v10s WITHOUT throwing axes. It's like 30% of their dmg gone and the burst isn't nearly as big. Still good but so is arcane mages and boomies no?
Saying that any dmg connected together with a hunters is just... look at prev tc and rend?
One thing is for sure it would change the meta, and what's the point having a set meta with the first ever rules in this expansion?