EU+US Legion Class changes effecting 10s

So fire Mage at 10 doesn't work anymore, since you lose the proc passive that makes it viable.

I'm testing out arcane and frost as alternatives


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So fire Mage at 10 doesn't work anymore, since you lose the proc passive that makes it viable.

I'm testing out arcane and frost as alternatives


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Fire and frost at 10 both suck, well Frost sucks less. Arcane is OPAF if you get to stand and cast. At 4 Charges, AB hits for over 2100 on my 10 against NPCs. Fully buffed and if I'm able to get full +10 iLvL Invasion Gear incl the weapon for my Mage, Arcane barrage should hit close to 4K with 4 Charges since it does ~2100 now unbuffed with zero +10 iLvL gear. This would make Arcane Mages the highest single dmg capable 10's outside of iPvP. Still they would die in a fire against a Lock or Priest.
 
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Fire and frost at 10 both suck, well Frost sucks less. Arcane is OPAF if you get to stand and cast. At 4 Charges, AB hits for over 2100 on my 10 against NPCs. Fully buffed and if I'm able to get full +10 iLvL Invasion Gear incl the weapon for my Mage, Arcane barrage should hit close to 4K with 4 Charges since it does ~2100 now unbuffed with zero +10 iLvL gear. This would make Arcane Mages the highest single dmg capable 10's outside of iPvP. Still they would die in a fire against a Lock or Priest.
I'm not quite hitting those numbers, but close.

This is my current spread:
0e1524aa21162a4a5b5d219ca5ede1e2.jpg


I'm missing a few enchants, so that might be the difference.

I know on the low levels, grinding for that TF gear is a big deal, but ugh it suuuucks


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I had 1 Crit with 4 Charge AB last night in an Invasion (had some Buffs on me like 10% Stats and 5% Main Stat from NPCs) hit a Demon for 3456. My 10 Mage has 1 TF item and the rest either Loom or standard iLvL 15 Invasion Gear, but he is 99% Versa so that's a big part of it... Oh and that was with a Heartsong Proc so add another 40 Versa.
 
**Slowly Updating to 7.1 Live**

[PRIEST] Updated to 7.1
Discipline - Still close to God mode Healer, very good DPS
+ Flash Heal (very large Casted Heal)
Smite gains a Shield = to dmg dealt and does 3x more damage.
+ Plea (tiny instant Heal).
+ 3% of your damage Heals others "Buff" that's sometimes active.

Penance
PWS
SWP​
Holy - Much better than the 7.0 version
+ Holy Fire (Medium dmg DoT).
+ Holy Word: Serenity (GARGANTUAN Heal on a 1 min CD).
+ Renew
Smite
Flash Heal (exactly the same as Disc).​
Shadow - Exact same Healer as Disc now, slightly less DPS
+ Flash Heal (same as Disc).
+ PWS (same as Disc).
+ Mind Blast (medium-high dmg Casted Ability).
Mind Flay
SWP
+ Voidform (at 100 Insanity).
+ Void Bolt (requires Void Form, generates Insanity).
[HUNTER]
Beast Mastery - Quite a bit more powerful than Live
+ Aspect of the Cheetah (short burst Run Speed).
+ Cobra Shot (replaces Steady Shot).
+ Dire Beast
- Arcane Shot​
Marksmanship - Slightly better than Live
+ Aspect of the Cheetah (short burst Run Speed).
+ Arcane Shot​
Survival - Interesting Spec, time will tell if any good
+ Logging into PTR I had Equipped Survivalist's Hunting Spear.
+ Aspect of the Cheetah (short burst Run Speed).
+ Flanking Strike (moderate dmg + Pet Threat if Target is attacking you).
+ Raptor Strike (crap dmg).
+ Wing Clip (yes, it's the old Wing Clip).
- Everything from Live​
[DRUID] Updated to 7.1
Guardian
+ Dash
+ Regrowth (slightly better than Feral).
+ Moonfire (usable in Bear Form).
Mangle
Maul
+ 10% damage reduction Passive.
Feral
+ Feral Instinct Passive (better stealth).
+ Dash
+ Moonfire
+ Regrowth (kind of meh).
Ferocious Bite
Shred​
Restoration - Still junk
+ Dash
Rejuvenation
Regrowth
Moonfire
Solar Wrath​
Balance
+ Dash
+ Regrowth (and it's actually not terrible).
Starsurge
+ 5 yard range for Abilities' Passive, making them 45 yards.
[PALADIN]
Holy - Slightly better than Live
+ Flash of Light (srs, heals for 1/3rd that of Prot).
- Seal of Command
- Word of Glory
- Holy Power
~ Holy Shock is about 2.25x stronger than Live.​
Protection - Freaking OPAF
+ Flash of Light (no I'm not making that up, and it heals for a ton).
+ Hammer of the Righteous
- Crusader Strike
- Seal of Command
- Word of Glory
- Holy Power
~ Judgement does 3x the damage of Live.
~ Avenger's Shield does 2.5x the damage of Live.​
Retribution - Unclear without the 30% dmg Passive
+ Flash of Light (about 2x stronger than Holy).
- Sword of Light Passive (+30% damage with 2H).
- Seal of Command
- Word of Glory
~ Keeps Holy Power
~ CS and Templar's Verdict are about 2x stronger.​
[WARLOCK]
Affliction - Not unkillable but very strong.
+ Agony (Heavy damage DoT).
+ Soul Leech Passive (10% of ST dmg done = Shield you/Pet up to 15% Health).
- Shadow Bolt
~ Drain Life (srs, like 2K Health regen).
~ Corruption (slightly more dmg than Live).
~ Unstable Affliction (about 30% more dmg than Live).​
Demonology - Holy Drain Life Batman!
+ Hand of Gul'dan (AOE Imps).
+ Soul Leech Passive (10% of ST dmg done = Shield you/Pet up to 15% Health).
- Corruption
- Metamorphosis
- Molten Core Passive
~ Drain Life (if not interrupted = ~2K Health once complete).​
Destruction - Not impressive outside Drain Life
+ Immolate (moderate damage DoT).
+ Soul Leech Passive (10% of ST dmg done = Shield you/Pet up to 15% Health).
- Corruption
- Chaos Bolt
- Conflagrate
~ Drain Life (just run away, you won't kill that Lock).
~ Incinerate (does a little more damage than Live).​
[MAGE] Updated to 7.1
Arcane
+ Polymorph
Arcane Barrage
Arcane Charge (can have up to 4).
Arcane Blast
Frost Nova​
Fire
+ Polymorph
Fireball
Frost Nova
+ Fire Blast​
Frost
+ Polymorph
Ice Lance
Frostbolt (50% slow instead of 30%).
+ Water Jet (Water Elemental ability, medium damage).
- Summon Water Elemental​
[WARRIOR] Updated to 7.1
Arms
Slam (moderate damage, requires 2H).
~ Seasoned Soldier Passive (changed to flat 10% increase with 2H).
Victory Rush
Charge
Mortal Strike
Execute​
Fury
Furious Slash (light damage, lost the Crit to Bloodthirst).
+ Enrage Passive (Bloodthirst Crits double attack speed but take 30% more dmg).
Titan's grip Passive (allows dual 2H & +15% Health).
Charge
Bloodthirst
Execute​
Protection
+ Charge
+ Devastate (Medium dmg, requires a Shield).
Shield Slam
Victory Rush​
[ROGUE] Updated to 7.1
Assassination
+ Eviscerate (Finisher).
+ Cheap Shot (Stealth 4 sec Stun).
+ Poisons (Deadly Poison only).
Poisoned Knife (30 yd range attack to apply Poison & 1 Combo pt).
- Ambush
+ Sinister Strike
~ Mutilate (does nearly 4x the damage of Live, requires Daggers).
Subtlety
Backstab (requires Daggers).
+ Cheap Shot (Stealth 4 sec Stun).
+ Shuriken Toss (30 yd range crap attack, 1 combo pt).
Eviscerate​
Outlaw
+ Riposte (100% Parry for 10s with light dmg back every 1s).
+ Cheap Shot (Stealth 4 sec Stun).
Run Through (Finisher, much higher damage than Eviscerate).
Saber Slash (Combo building medium damage).
~ Only Spec in Legion that doesn't force you to use Daggers.​
[MONK]
Brewmaster - Very good Tanking with high DPS
+ Effuse (medium Heal).
+ Keg Smash (replaces Dizzying Haze, high Damage as well).
- Jab
- Stance of the Steady Ox (Stagger portion was made a Passive).
- Resolve Passive
- Tiger Strike Passive
- Way of the Monk Passive
~ Blackout Strike (lost the 10% Parry component).
~ Stagger removed from Stance of the Steady Ox (much better by itself).​
Mistweaver - Much better than Live
+ Effuse (shit Heal).
+ Enveloping Mist (large HoT + 30% Healing buff).
+ Soothing Mist Passive (continue Healing until another action).
+ Teachings of the Monastery Passive (damage increase).
- Jab
- Stance of the Spirited Crane
- Stance of the Wise Serpent
- Soothing Mist
- Tiger Strikes Passive
- Way of the Monk Passive
~ Blackout Kick (2x the damage but lost the Heal component).​
Windwalker - Highest mobility of any 10, gutted for damage output
+ Effuse (medium Heal).
+ Flying Serpent Kick
- Fist of Fury (Noooooooooooooooo!!).
- Stance of the Fierce Tiger
- Tiger Strikes Passive
- Way of the Monk
~ Tiger Palm (does 25-50% less damage than Live).​
[SHAMAN] Updated to 7.1
Restoration - Still exceptionally good
+ Earthbind Totem
Flame Shock
Lightning Bolt
Healing Surge
Riptide​
Elemental
+ Earthbind Totem
Flame Shock
Healing Surge (equivalent to Resto).
Lightning Bolt
Earth Shock
+ 250% instead of 200% Crit Ceiling, Passive.
Enhancement - Still terribad
+ Earthbind Totem
+ Healing Surge (about 3/4 the potency of Resto).
Rockbiter
Lighting Bolt (ahahahaha, does 28 dmg in near full TF Invasion gear).
Lava Lash (shit dmg).​
Dagger in Offhand with LS is bis. SO you still get forced as Outlaw to have a dagger.
 
Dagger in Offhand with LS is bis. SO you still get forced as Outlaw to have a dagger.
Not by the Abilities, only by what is BiS for iPvP for the week or 2 until Blizz fixes all the 7.1 bugs ;)
 
Alrighty all changes have been noted. Here's a quick snapshot of what happened:

Classes that got fucked in 7.1:
  • Warlock
  • Monk
  • Hunter (except SV)
Classes that had minor changes:
  • Warrior
Classes that stayed mostly the same or even got buffed:
  • Pally
  • Priest
  • Druid
  • Rogue
  • Mage
  • Shaman
 

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