Additional Class Changes in Patch 7.2

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Additional Class Changes in 7.2
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
We’ve made a few additional adjustments that will go live on Tuesday with Patch 7.2—

Classes
  • The damage bonus that tanks and healers get per Artifact point spent has been increased to 0.65% for all tanks and Discipline Priests (was 0.5%), and the bonus has been increased to 1.3% for all other healers (was 1%).

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Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Feral Druids now deal 4% more damage with Rake, Shred, Swipe, Thrash, Brutal Slash, Moonfire, Ferocious BIte, Ashamane's Frenzy, and Rip.

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Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Windwalker Monks now deal 8% more damage with Tiger Palm, Blackout Kick, and Rising Sun Kick.

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Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Ulthalesh now has a greatly increased chance to generate the first three Tormented Souls at the beginning of a raid encounter.

We’ve also got a number of additional PvP adjustments coming with this patch:

PvP

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Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Havoc
    • The duration of Nemesis is reduced to 15 seconds in PvP.
    • The damage of Chaos Strike and Annihilation is reduced by 15% in PvP.
  • Vengeance
    • Vengeance no longer deals 10% reduced damage in PvP.

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Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Balance
    • Enemy players can now see the radius of Starfall while active.
    • Moonfire, Sunfire, and Starfall now deal 50% less periodic damage to player targets.
    • Solar Wrath now deals 40% more damage to player targets.
    • Shooting Stars grants 2 Astral Power on player targets (was 4 Astral Power)
    • Dying Stars restores 3 Astral Power (was 8 Astral Power)
    • Intellect increased by 15%.
  • Feral
    • Bloodletter's Frailty increases the damage you deal to the target by 15% in PvP.
  • Restoration
    • Wild Growth cast by Overgrowth now only applies to the initial target.

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Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Survival
    • Diamond Ice no longer prevents the use of Ice Block and Divine Shield.

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Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane
    • Intellect reduced by 5%.
  • Frost
    • Concentrated Coolness now increases the damage of Frozen Orb by 225% (was 250%).

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Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Brewmaster
    • Brewmaster no longer deals 10% reduced damage in PvP.
  • Mistweaver
    • Windwalkers’ Fortifying Elixir renamed and is now Fortifying Brew.
    • Mana cost of the Ancient Mistweaver Arts version of Soothing Mist reduced by 25%.
    • Mana Regeneration increased by 5%.

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Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Retribution
    • Lawbringer no longer damages targets that are under the effects of crowd-control abilities that break on damage.

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Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Shadow
    • Intellect increased by 5%
    • Edge of Insanity now provides a 20% damage increase while you're at 100 Insanity and not in Voidform.
    • Edge of Insanity now activates above 65 Insanity when talented into Legacy of the Void.
    • Psyfiend can no longer be targetted using target macros.

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Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Protection
    • Mass Spell Reflection now provides 30% magical damage reduction while active.

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Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Affliction
    • PvP Template Intellect increased by 5%.
  • Demonology
    • The damage of Doom is reduced by 15% in PvP.
  • Destruction
    • Fel Fissure's duration has been reduced to 6 seconds (was 15 seconds).

You’ll see these reflected in the final, official patch notes, which should be posted on Monday.

We're also making a change to how your damage and health increase as you spend points in your Artifact: The damage bonus per point noted above will stop at the 52nd point acquired, and the health bonus will decrease starting with the 53rd point acquired.

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