I have some friends who are new to free-to-play twinking and they asked "so I hit 20, whats next?" and I didn't have a sort of easy place to send them. Trawling through this forum is deeply informative but also time consuming. So this will attempt to cover in one place, at least superficially, all the basics in building a twink and getting started on achievement hunting for a brand new, trial account. Veteran Accounts might find some useful information but it's not a focus. Spoiler: Before you create a character What Faction? Both factions have access to some faction specific gear but generally they tend to even out stats wise. However, Alliance has access to a quest that rewards the only mail and leather helms available at our level. So if you're interested in a leather or mail wearing class, it would be wise to consider alliance. Profession based racial bonuses Goblins get an alchemy bonus that allows you to craft the best healing potion we can use. However, this potion is a frequent drop in higher level dungeons (Stormwind Stockades, for instance) and is available from vendors. Blood Elves have a bonus to enchanting that is quite nice. It gives them access to a +3 versatility enchant to weapons, a +1 stam to shields and a +1 agility to cloak that no other races have. The trade off, of course, is that you have to be a Blood Elf. Gnomes get an engineering bonus. This really only gives them access to a scope and so only matters if you're a gnome hunter. But still. Thats worth knowing. Other Useful Racial Abilities We don't have access to a lot of skills and abilities at lvl 20. So things like Blood elves silence, Taurens stun, Gnome/undead character control removal, Dwarf stoneform, etc can make a remarkable impact. If you're considering largely pve, the humans reputation bonus cannot be ignored. And their versatility bonus is quite nice too. What Class should you play? The one you like. This is, after all, for fun and if you dislike playing a class, you arent gonna have much fun playing it even if its the best class at our level (which, mind you, pretty consistently changes) That said, there are considerations. So, in no particular order... There are not, currently, plate helms available for our level. So warriors and pallies will have to rely on engineering goggles and fishing hats. There's nothing wrong with this but you do miss out on a wee bit of stats in pvp. It's alright though, you'll be fine. Since a lot of pve stuff involves going into dangerous places well above our level, having a hybrid class that can both heal and do damage is nice. Think druids, priests, shaman, pallies and to some extent warlocks. Ranged classes can, obviously, kite dangerous mobs that melee classes can't. Tank and healer capable classes are gonna have a way easier time grinding out dungeons for loot/reputation. Spoiler: While Leveling Leveling is pretty easy. It's 20 levels. Come on. But, there are some things to keep in mind during the process. First, a bit of a plea. Take your time. Read the quest text and engage in the world a bit. Enjoy the stories. You'll be level 20 quickly regardless and then you're there forever. Might as well take your time and really enjoy the world Blizzard has built. For all the faults WoW has as a game, Azeroth is a monumental achievement in world building. Stop and smell the roses a bit, eh? Moving along... It's advisable to get enchanting as a profession ASAP and hold onto it as you level and gear. Disenchant gear as you no longer need it. Save the enchanting mats you generate. Bags are valuable. Save them as you get them and only replace them as you find better ones. Save crafting mats as you find them. Cloth is easier to amass as you level than it is to go back and farm it. Once you hit 15, the quickest way to level is dungeons. Save the loot rewards from the quests! These are, more often than not, the best pieces of gear you can get (at least until you get heirloom gear) and you won't get a second chance to acquire them. Tip: Somewhere, in this process, you will hit the 10 gold cap. Buy Walnut Stock from engineering vendors when you get close to the cap. This will allow you to stockpile gold, because you can sell it back as needed. Travelling around on flight paths gets expensive in higher level zones. Spoiler: Gearing So you hit 20. Time to gear up and grind out city rep for bags! You'll want to get a full slate of bags and gear asap. Generally, this involves a ton of dungeon grinding. Pour a beer and get to work. Bags The only way to max out bag space is to grind to revered with every capital city of your faction. You do this by buying a tabard from each city vendor (located near the capital city flight masters) and wearing it while you run dungeons. When you hit revered, you'll be able to buy a 16 slot bag from that same vendor. There is one 16 slot bag available from the Darkmoon Faire for 1 ticket. Since you get 5 tickets just for showing up, this is a quick and easy way to knock out a bag without doing anything. Don't skip this. Gear If you're going to primarily pvp in battlegrounds, the only consideration is the highest ilvl possible of your particular armor class. There's a long explanation as to why but for right now, just roll with it. If you're looking to primarily pve, then obviously you want the gear with the best stat allocation. Conveniently, this often corresponds with high item levels so your pve set will more than suffice in pvp. This is normally the part where I'd link armories to give you an idea of what is the best gear available. But a lot of us active twinks have gear thats been grandfathered (ie, your new twink cant get it) so thats a bummer. So I'm just gonna list options for you. This isn't intended to be a comprehensive "best in slot" list (because we can argue about that for days) but rather a solid place to start. Legend: rare - well... don't get your hopes up. Horde/Alliance - Only available to that faction pvp - only useful in instanced pvp, owing to lack of stats or stats inappropriate to spec. Can and should be replaced with items of a different armor class with more appropriate stats in PvE. Look, I'm not catch all the various white gear thats high level. But I'll note it when I do. A solid PvE gear set will more than suffice for PvP Cloth: Helm - Lucky Fishing Hat, Flying Tiger Goggles Neck - Thick Bronze Necklace, Brilliant Necklace Cloak - Tumultuous Cloak of the Elder/Sorcerer Shoulders - Tattered Dreadmist Mantle, Exquisite Sunderseer Mantle, Feline Mantle, Chest - Tattered Dreadmist Robe, Robes of Kelris/Je'neu'es Robes, Gorestained Garb Bracers - Mindthrust Bracers (rare), Cuffs of the Black Elements, Ivycloth Bracelets of eagle/owl/whale Gloves - Magefist Gloves (rare), Serpent Gloves, Greenweave Gloves of eagle/owl/whale Belt - Girdle of Nobility, Enumerated Wrap of... anything, Pants - Gaze Dreamer Pants, Leech Pants, Godfrey's Britches Boots - Corpse Rompers Rings - Deep Fathom Ring, Seal of Argas, Advisors Ring (or Alliance Lorekeepers Ring) Weapon - Burning Wand (for pvp), Musty Tome of the Lost, Devout Aurastone Hammer, Dignified Headmaster's Charge, Grand Staff of Jordan, The Blessed Hammer of Grace Leather Caster Helm - Lucky Fishing Hat, Flying Tiger Goggles, Rifle Commanders Eyepatch (alliance) Neck - Thick Bronze Necklace, Brilliant Necklace Cloak - Tumultuous Cloak of the Elder/Sorcerer Shoulders - Preened Ironfeather Shoulders, Lasting Feralheart Spaulders Chest - Preened Ironfeather Brestplate, Grasp of the Broken Totem Bracers - Uninsured Bracers (horde), Owl Bracers Gloves - Gloves of the Hero (horde), Naga Battle Gloves (pvp), Serpentis Gloves Belt - Vigorous Belt of the Moon/Vision, Moss Cinch Pants - Blackfathom Leggings (available to both factions, I just linked the alliance ones) Boots - Sandals of Sacrifice, Standard Issue Prisoner Shoes (pvp) Rings - Deep Fathom Ring, Seal of Argas, Advisors Ring/Lorekeepers Ring Weapon - Musty Tome of the Lost, Devout Aurastone Hammer, Dignified Headmaster's Charge, Grand Staff of Jordan, The Blessed Hammer of Grace Leather Physical Dmg Helm - Lucky Fishing Hat, Flying Tiger Goggles, Rifle Commanders Eyepatch (alliance) Neck - Thick Bronze Necklace, Brilliant Necklace, Scouts Medallion/Sentinel's Medallion Cloak - Tumultuous Cloak of the Bandit/Monkey Shoulders - Stained Shadowcraft Spaulders, Exceptional Stormshroud Shoulders Chest - Stained Shadowcraft Tunic, Gloomshroud Armor (rare) Bracers - Bands Of Serra'Kis, Black Wolf Bracers Gloves - Naga Battle Gloves Belt - Vigorous Belt of the Bandit/Monkey/Wild Pants - Hoggers Trousers, Smelting Pants, Leggings of the Fang Boots - Standard Issue Prisoner Shoes, Cobrahn's Boots Rings - Signet Of Argas, Ring of Precision (rare), Ello's Band (alliance), Silver Piffeny Band (pvp), Protectors Band/Legionnaire's Band Weapon - Repurposed Lava Dredger (druid), Burnished Warden Staff (druid), Venerable Mass of McGowan (rogue), Venerable Dal'Rend's Sacred Charge (rogue), Sharpened Scarlet Kris (rogue), Balanced Heart Seeker (rogue), Wicked Dagger (rogue) Mail Caster Helm - Lucky Fishing Hat, Flying Tiger Goggles, Thelwater's Steelwoven Eyepatch (alliance) Neck - Thick Bronze Necklace, Brilliant Necklace Cloak - Tumultuous Cloak of the Elder/Sorcerer Shoulders - Mystical Pauldrons of the Elements, Aged Pauldrons of the Five Thunders Chest - Mystical Vest of Elements, Dark Shamans Jerkin Bracers - Serra'kis Scale Wraps (pvp), Uninsured Armguards (horde), Spiked Chain Wristbands of Intellect/Eagle/Whale Gloves - Gauntlets of the Hero (horde), Cobrahn's Scale Gloves, Deadly Serpentine Grips (pvp) Belt - Earthbound Girdle of the Moon/Vision, Algae Twined Waistcord Pants - Scales of Akumai/Blackfathom Chain Leggings Boots - Boots of Painful Cost, Stolen Guards Chain Boots (pvp) Rings - Deep Fathom Ring, Seal of Argas, Advisors Ring/Lorekeepers Ring Weapon - Musty Tome of the Lost, Devout Aurastone Hammer, Dignified Headmaster's Charge, Grand Staff of Jordan, The Blessed Hammer of Grace, Weathered Observers Shield Mail Physical Dmg Helm - Lucky Fishing Hat, Flying Tiger Goggles, Thelwater's Steelwoven Eyepatch (alliance) Neck - Thick Bronze Necklace, Brilliant Necklace, Scouts Medallion/Sentinel's Medallion Cloak - Tumultuous Cloak of the Bandit/Monkey Shoulders - Champion Herod's Shoulder, Prized Beastmasters Mantle Chest - Champion's Deathdealer Breastplate Bracers - Serra'kis Scale Wraps, Dark Lupine Wraps Gloves - Deadly Serpentine Grips Belt - Earthbound Girdle of Bandit/Monkey/Wild Pants - Scales of Akumai/Blackfathom Chain Leggings (pvp), Stolen Jailer's Greaves, Smelter's Britches Boots - Stolen Guards Chain Boots, Pythas' Chain Boots Rings - Signet Of Argas, Ring of Precision (rare), Ello's Band (alliance), Silver Piffeny Band (pvp), Protectors Band/Legionnaire's Band Weapon - Venerable Mass of McGowan (shaman), Upgraded Dwarven Hand Cannon (hunter), Charmed Ancient Bone Bow (hunter), Naga Heartpiercer (hunter), Burnished Warden Staff (survival hunter) Plate Caster Helm - Lucky Fishing Hat, Flying Tiger Goggles Neck - Thick Bronze Necklace, Brilliant Necklace Cloak - Tumultuous Cloak of the Elder/Sorcerer Shoulders - Pristine Lightforge Spaulders, Cleansed Pauldrons Chest - Breastplate of the Terrible Price, Polished Breastplate of Valor (pvp) Bracers - Sparkmetal Bracers (alliance)(pvp), Bracers of the Most Trusted (horde)(pvp) Gloves - Skeletal Gauntlets (pvp), Algae Fists (pvp) Belt - Brightplate Girdle (alliance)(pvp), Cobrahn's Grasp (pvp), Searing Belt (alliance) Pants - Thaelrid's Greaves/Plates of Aku'mai Boots - Wolfrunner Boots (alliance), Boots of the Hero (horde)(pvp), Bloodtaint Boots (horde) Rings - Deep Fathom Ring, Seal of Argas, Advisors Ring/Lorekeepers Ring Weapon - Devout Aurastone Hammer, The Blessed Hammer of Grace, Weathered Observers Shield Plate Physical Dmg Helm - Lucky Fishing Hat, Flying Tiger Goggles Neck - Thick Bronze Necklace, Brilliant Necklace Cloak - Tumultuous Cloak of Battle/Bear/Champion/Soldier Shoulders - Polished Spaulders of Valor, Strengthened Stockade Pauldrons Chest - Polished Breastplate of Valor, Burnished Breastplate of Might Bracers - Sparkmetal Bracers (alliance), Bracers of the Most Trusted (horde) Gloves - Skeletal Gauntlets, Algae Fists Belt - Brightplate Girdle (alliance), Cobrahn's Grasp Pants - Thaelrid's Greaves/Plates of Aku'mai (pvp), Stone Guard Greaves (alliance), Dividend Leggings (horde), Kalecgos Gift (horde) Boots - Boots of the Hero (horde), Savage Trodders, Gorewalker Treads Rings - Band of Argas, Demon Band (rare), Hogger's Shiny (alliance), Silverlain's Family Seal, Bravo Company Signet (alliance) Weapon - Bloodied Arcanite Reaper, Reforged Truesilver Champion, Bloodsoaked Skullforge Reaver, Flamescarred Draconian Deflector Spoiler: Primary Professions Tip: I highly recommend waiting until Darkmoon Faire to cycle through your professions like this. As you get each profession to 75, you can do that professions quest at the fair and get tickets. Which will come in handy later. Since we don't have access to the auction house, getting all of our stuff maxed out requires that we go through professions efficiently, so as not to waste materials. If you plan on using the engineering goggles, you'll also need to keep engineering as a profession to use them, so youll want to end up with it as your final profession. This is my preferred way to get there. tl;dr: enchanting/tailoring -> Skinning/Leather working -> Herbalism/inscription -> Herbalism/alchemy -> Mining/Jewel Crafting -> Mining/Blacksmith -> Mining/engineering. Start with enchanting as you level and hold on to it as you run endless dungeons grinding gear and rep for bags. Level it up and build a stockpile of top level enchants by enchanting vellums. Making 10-15 of each enchant can take a bit of mats but it means you'll never really have to level enchanting again, even if new gear gets released. If you're a caster, make a solid amount of Minor Wizard Oil for the +3 int. Pick up tailoring as your second profession. You don't get much from it but you do get a bunch of gear you can disenchant for enchanting mats (and remember, the darkmoon faire quest at 75 skill) From here, drop both professions and pick up skinning/leatherworking. Note, if you still need enchanting mats to finish off your stockpiles, you cant just drop tailoring, pick up skinning and just accumulate the leather you'll need, then drop skinning for leatherworking and disenchant the things you make. If you keep enchanting while skinning, you're gonna need to save 60 ruined leather scraps, 260 light leather and 60-80 Medium Leather before you drop skinning for leatherworking. This will get you to 100 LW and let you stockpile Medium Armor Kit. Next, drop skinning/leather working and pick up herbalism/inscription. You don't really get anything from inscription but scrolls that would be replaced by better, easier to get elixirs. So unless you're doing this for the Darkmoon Faire quest, you can skip inscription. Next, drop inscription and pick up alchemy. You can make cool things here. Stock up on intellect/agility/strength elixirs (if you're a strength user, you're gonna have to farm the recipe in southern barrens. Sorry.) Also make swim speed and water breathing potions (druids dont need these, fyi). Now, drop both professions and pick up mining and Jewelcrafting. Level your way up to Brilliant Necklace. You can save some Coarse Stone Statues if you want but I'm of the opinion that they aren't worth the bag space. Drop JC and pick up Blacksmithing. But unless you're a melee character, blacksmithing doesn't give you anything, so unless you want to do the Darkmoon Faire quest, you can skip this too. Otherwise, stock up on Coarse Sharpening Stone/Coarse Weightstone Finally, swap blacksmithing for engineering and work your way up to the Flying Tiger Goggles. Once you've decided you don't need to mass farm Darkmoon Faire tickets and so you don't need to cycle through professions, you can choose two to keep. If you wear engineering goggles, you'll have to keep engineering. This is a bit of a bummer, given that engineering doesn't give us anything else worth discussing. Shut up, bombs are pointless. For the other one, it's really up to you. Casters might consider enchanting so they dont have to stockpile as much Minor Wizard Oil at once because bag space is valuable. This is a solid choice as theres no separate gathering profession. Non casters might consider mining. It only takes about 140 rough stone to get black smithing up to level 65, where you can make Coarse Sharpening/Weight stones. So you can mine between battlegrounds and when you need to craft more consumables, drop it for black smithing, refill the supplies and swap back. Alchemy is also a tempting a choice, as swim speed and underwater breathing pots will help a great deal in exploration. The battle elixirs available through the Darkmoon Faire, however, are better than the elixirs you can make with Alchemy. You may also end up with the rare recipe for Swiftness Potions at some point. Hold on to that until you're ready to make a bunch of them, because once you unlearn Alchemy, you'll have to wait until you find that recipe again to make more. Spoiler: Secondary Professions First Aid Bandages are seriously useless at our level, since we can't get a high enough skill to make/use one that will heal us for any worthwhile amount. That said, don't sleep on Anti-Venom. It's a pain in the ass to farm mats but it's worth always having a few on hand. Fishing One of our most valuable professions, primarily because it means we can farm up Darkmoon Daggermaw. But it also gives us access to a number of daily quests and achievements as well. You won't be able to catch fish in open water everywhere, but fishing out of pools is always possible, no matter your level. So you can catch, for instance, fish in Pandaria and Outland and Draenor so long as you're fishing in pools. Cooking Don't overlook cooking at all. Lemon Herb Filet is the best food we can get and its excellent for both pve farming and pvp. Also, leveling cooking gives you access to daily quests and achievements, just like fishing. Archaeology It sucks to level but you do get access to a couple toys, at least one pet and some achievements. Spoiler: Managing Bag Space Since we can only hold 10 gold and can't access the Auction House, the best bags we can get are 16 slot and we can only unlock 3 bag slots in our bank. This puts bag space at a premium. Which means carefully managing bag space. First things first. Consumables only stack up to 20 but crafting mats stack to 200. So, for instance, farm up a bunch of Darkmoon Daggermaw but only cook one stack of Lemon Herb Filet at a time. Same for crafting elixirs and other consumables. Only save mats that are hard to farm AND for professions you will frequently cycle through. There's no need to save a ton of linen cloth, for instance, if you aren't constantly tailoring. Once you've done your leatherworking, toss the spare leather. And so on. If you want to stockpile gold, buy walnut stock. It allows you to stockpile the most "gold" in the limited space we have. Spoiler: Currencies We are hard limited to holding just 10 gold. And while gold is WoWs primary currency, its not the only one. WoW is full of alternate currencies and we have no limits on the collection of those. So what follows is a list of alternate currencies and some related notes. Darkmoon Daggermaw - used to buy pets, toys, recipes and a quest starter to get 100 prize tickets Darkmoon Prize Tickets - used to buy heirlooms, elixirs, pets, mounts, a bag and some toys Epicurean's Award - used for... well, the Chefs Hat toy. We cant use it but it does count towards total toys collected for you completionists out there. Ironpaw Tokens - We can get these by way of some serious currency conversion. First, trade your marks of honor for motes of harmony at the serpent shrine. Then, turn your motes of harmony into spirits of harmony. Next, trade your spirits of harmony for Ironpaw Tokens at the Panda Shrine. You can sue these to buy cooking items, including a tabard (the apron), a 32 slot cooking bag and a flippable table toy. Dingy Iron Coins - rogue specific for some cool transmog helms and enchant illusions. You have to pickpocket mobs. Tomb of Lights is considered the prime spot for this. Mark of Honor - Buy a bunch of pvp specific stuff like tabards, banners, gear, etc. Timewarped Badge - we were able to get this during the 2016 anniversary event, and may be able to again during future events. These can be used to buy reputation commendations and open up access to lots of fun stuff like tabards and recipes. Various World Event Currencies - Brewfest Tokens, Love Token, Burning Blossom, etc. Almost every large holiday event has a specific currency that can be used to buy toys, costumes, pets, and mounts. All depending on the holiday, of course. Any time you can acquire an alternate currency, do so. As we have no restrictions on how much we can hold, alternate currencies are probably the most valuable things we can get. Spoiler: Travel However time consuming it may be, combine your exploration achievements with getting flight paths. This will significantly ease your time during world events like Hallows Eve, where you have to get candy buckets in every zone. High Level Zones We get to run on foot. Through every zone. Awesome. I hope you like corpse dragging your way through Un'Goro Crater. It's fun. I promise. All griping aside, there are some things you can do to ease your way. Using your strafing keys to zigzag once you've aggro'd mobs will buy you some time. And as always, staying on the roads (where roads exist) is actually a pretty good way to avoid mobs. Shocker. Once you've mastered the Darkmoon Faire races, acquiring a Darkmoon Cannon and combining it with judicious use of Goblin Gliders is an exceptional way to get past deadly groups of mobs or to get to otherwise unreachable places. Expansion Zones Northrend is accessible simply by hoping a boat or zeppelin from Stormwind/Ogrimmar to the respective cities. Since the Dark Portal became closed to low level toons, there is no direct way into Outland. Similarly, the direct routes to Pandaria are closed to us as well. You'll have to get a mage portal. Which, given that we can't communicate outside of dungeons and BGs, will be tricky. But there are enough twinks in BGs that you might find a sympathetic one with a high level mage that would be willing to give you a port to Pandaria. Or, since you're on these forums anyway, asking here might also get you somewhere Once you're in Pandaria, the inn has portals to all major cities. Set your hearth here and you'll be squared away. And getting from Panda land to Draenor is actually possible. Simply make your way to the Timeless Isles. Once there, head to a group of islands to the southwest. You'll find an underwater cave with a fire place and some chairs and... aw hell. Just watch this video that i'll eventually link. Please note: This is a very rough draft. There is a thread dedicated to suggestions/additions/edits/improvements located here. Please feel free to make any and all recommendations, as this guide is intended to be a community effort.