HUNTERS:
-All hunters specs now have freezing trap at 20. Beast Mastery, Marksmanship, and Survival.
-Marksmanship's http://www.wowhead.com/spell=185901/marked-shot now increases aimed shot by 100% (up from 50%) and almost all abilities got damage buffs.
-Beast Mastery is pretty much the same
-Survival is pretty much the same
I'm personally excited. With these changes we will see more people playing Beast Mastery and especially Marksmanship since they get freezing. The damage is not bad either. Hopefully this will solve the fotm problem. IDK. Pray
'Splain how SV being the same (actually more OP with FT) "solves the fotm problem"? It doesn't, and has nothing to do with the other 2 hunter specs (which will be near-OP), unless you assume people will suddenly switch to BM or MM from SV.
Why would they if they rolled OP to begin with and are still OP? Maybe they want to play ranged now instead of melee? They would have done that already with another strong ranged class.
So you're saying there is absolutely no consideration of people wanting to change specs when the damage gap has been closed? All specs are equal in utility now as well. TBH, Beast Mastery and Marksmanship hunters are hard-counters to survival. If the ranged hunter is decent enough, the most a survival hunter can do is just get off two throwing axes and will die before they get that third charge up. (Harpoon would get countered by disengage). Ik alot of hunters that hate the play style of survival and always prefer to have the traditional bow or gun.
I still don't think the changes to Marks will be enough to make it comparable to SV. It will certainly improve it but Marks is still a bit soft in the DPS department. I've been rolling Marks lately so I do welcome the changes, especially the trap. I'll have to get my muscle memory back with the ol' freezing trap Watch out RoguesHUNTERS:
-All hunters specs now have freezing trap at 20. Beast Mastery, Marksmanship, and Survival.
-Marksmanship's http://www.wowhead.com/spell=185901/marked-shot now increases aimed shot by 100% (up from 50%) and almost all abilities got damage buffs.
-Beast Mastery is pretty much the same
-Survival is pretty much the same
I'm personally excited. With these changes we will see more people playing Beast Mastery and especially Marksmanship since they get freezing. The damage is not bad either. Hopefully this will solve the fotm problem. IDK. Pray
I still think Surv wins hands down vs any other Hunter class 1 v 1 (in a theoretical 1 v 1 where all CD's are available). Well in 20's at least as ranged hunters no longer have the sprint, but I guess 29's still get the sprint so they possibly have the opportunity to kite the Surv as long as they don't get http://www.wowhead.com/spell=195645/wing-clip after they trinket the http://www.wowhead.com/spell=190925/harpoon. If they don't trinket the 3 sec root it's over for them. If I was a betting man I'd still back Surv to win against other Hunter classes (don't forget they also have the extra health pool).If the ranged hunter is decent enough, the most a survival hunter can do is just get off two throwing axes and will die before they get that third charge up. (Harpoon would get countered by disengage).
So are those fishing trinkets gf'd or did u see them as rewards. Wat has been changed?Fishing extravaganza in booty bay seems to be returning in 7.1.5 as it seems to be back on ptr's calendar.
So you're saying there is absolutely no consideration of people wanting to change specs when the damage gap has been closed? All specs are equal in utility now as well. TBH, Beast Mastery and Marksmanship hunters are hard-counters to survival. If the ranged hunter is decent enough, the most a survival hunter can do is just get off two throwing axes and will die before they get that third charge up. (Harpoon would get countered by disengage). Ik alot of hunters that hate the play style of survival and always prefer to have the traditional bow or gun.
0 clue. seen video review of 7.1.5 and it being back on calendar there.So are those fishing trinkets gf'd or did u see them as rewards. Wat has been changed?