EU Wargame 03/04/15 Sign Up

Allow me to say something else please.

Actually, I dont thing it was a good game. Lemme explain, another time we had clearly unbalanced teams and the result it was another time a one side match.
Im not complaining, actually I coulnd't care less about loss or win. I think wargames are supposed to be a way to have fun for that kind of players we are and for "that kind of player" I mean people that enjoy to have good challenge against a worthy opponent.
Actually, I do not think that horde was a worth opponent this time and Im disappointed of that not only for the horde (where I played) but also for the alliance that did't had much trouble against our clumsy team, I dont want to blame anyone. I think that for many players something like wargames its new and kinda complicated (I screwed myself too in the match).
However, i think that we can settle this with patience and time, its in the interest of everyone to have a balanced fight otherwise we can go back all in randoms facing 29s p2p premades :)
Im on the opinion that every time we set a wargames we find out what's wrong and we can work on it in order to improve the game. For sample we found out that we needs rules for ferals, bm monks etc....each time we play we find out what can makes the team balanced and for this reason I think we have just to keep going on this way.

As Pleya said, I was kinda surprised how people had the patience to wait so much time and just for 2 games. I do my apologize, I didnt expected to be on the coordination and I had really an hard time to contact, horde, alliance and people on skype. Said this, I could help with pelasure to organize the next match, just dont ask me that on the same day.

Well, I hope we can find a way to have funny battles between us (I dont really like the idea to go back in random bgs with ungeared jajas on my side :)

Greetings
 
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Skype: mutiger-jenkins
 
Allow me to say something else please.

Actually, I dont thing it was a good game. Lemme explain, another time we had clearly unbalanced teams and the result it was another time a one side match.
Im not complaining, actually I coulnd't care less about loss or win. I think wargames are supposed to be a way to have fun for that kind of players we are and for "that kind of player" I mean people that enjoy to have good challenge against a worthy opponent.
Actually, I do not think that horde was a worth opponent this time and Im disappointed of that not only for the horde (where I played) but also for the alliance that did't had much trouble against our clumsy team, I dont want to blame anyone. I think that for many players something like wargames its new and kinda complicated (I screwed myself too in the match).
However, i think that we can settle this with patience and time, its in the interest of everyone to have a balanced fight otherwise we can go back all in randoms facing 29s p2p premades :)
Im on the opinion that every time we set a wargames we find out what's wrong and we can work on it in order to improve the game. For sample we found out that we needs rules for ferals, bm monks etc....each time we play we find out what can makes the team balanced and for this reason I think we have just to keep going on this way.

As Pleya said, I was kinda surprised how people had the patience to wait so much time and just for 2 games. I do my apologize, I didnt expected to be on the coordination and I had really an hard time to contact, horde, alliance and people on skype. Said this, I could help with pelasure to organize the next match, just dont ask me that on the same day.

Well, I hope we can find a way to have funny battles between us (I dont really like the idea to go back in random bgs with ungeared jajas on my side :)

Greetings

I shall try to be honest from my personal point of vew ofc. You are absolutely right every wargame we play we find out more things we have to fix against our opponents (they are almost the same players every time so isnt so hard to remember their game style). I think horde's teams have to be not just better have to be much better then allies couse of some advantages allies players have: the eye patch, most of them have stam trinket, rop in the hunters. But as you know donz we won many times against 29s teams in arenas so we just have to find the propper tactic and will manage the wargames challenge (at least for me it is a challenge).
The thing I sow last night - guys, we loose putting one target for all. If the target caller is mele dps, like was last night with etu - he almost all the time was away from me putting targets I cant reach so fast as he did (palas - speed....); if the target caller is donz or some other healer - then he almost all the time puts targets attacking him. My personal oppinion is we have to think couse you all are perfect players. I am sure if we had role setted strategy we would win. We have to discuss how to use our skills with our favorite chars. For instance - PLEYA would be nice to be prottected by some dps and his only role to be to harass the healers. The frost mage has tones of spells for that. Another thing - we need a group from the team thinking only for the ally FC (druid always). I am sure we can clear our strategy. Waiting for you to chat in the game. GL all.
 
Stop picking on "alliance gear advantages" you can solve your problms by better synergy between your team mebers. You said it yourself, they are almost always the same team, instead you have new people each game.
 
Stop picking on "alliance gear advantages" you can solve your problms by better synergy between your team mebers. You said it yourself, they are almost always the same team, instead you have new people each game.

The gear isn't the problem here. The balance between both teams is lost.

As you can see on the screenshots, Alliance did much more damage.
So good job Lenny, Darkshot, Monkqt and all others!

One of my ideas is that all players should sign up with both their horde and alliance chars. So we can create balanced teams on both sides.

The new players could learn from the more skilled players and the battles will be much more interesting.

What do you guys think about it? :)
 
Shame that we got no one streaming... But judging from the SS, ally put out a ton more dmg than horde. I'm looking at you [MENTION=17375]LennywBoreanTundra[/MENTION] ;)

I hope that the horde players are willing to learn from their alliance counterparts, because if people do that we will have great games! :)
[h=5][/h]
 
Stop picking on "alliance gear advantages" you can solve your problms by better synergy between your team mebers. You said it yourself, they are almost always the same team, instead you have new people each game.

And why not? There are differences! Why not to show them? We have to know allies have more HP couse of many players have Arena Grand Master - Item - World of Warcraft. + this trink gives absorb.
AND Rifle Commander's Eyepatch - Item - World of Warcraft is an advantage and wont stop saying it! You didnt even think of fishing months for LFH, couse Rifle Commander's Eyepatch - Item - World of Warcraft gives you more! FFS
 
And why not? There are differences! Why not to show them? We have to know allies have more HP couse of many players have Arena Grand Master - Item - World of Warcraft. + this trink gives absorb.
AND Rifle Commander's Eyepatch - Item - World of Warcraft is an advantage and wont stop saying it! You didnt even think of fishing months for LFH, couse Rifle Commander's Eyepatch - Item - World of Warcraft gives you more! FFS

Arena Grandmaster is only BiS on human protection warriors and paladins. Nobody else needs it. And ye eyepatch is a bitch but until everyone has a heirloom head it's easier to play like this since horde has a few nice items ally can't get.
- he almost all the time was away from me putting targets I cant reach so fast as he did (palas - speed....)

No class is better at swapping targets than surv hunter.
 
Arena Grandmaster is only BiS on human protection warriors and paladins. Nobody else needs it. And ye eyepatch is a bitch but until everyone has a heirloom head it's easier to play like this since horde has a few nice items ally can't get.


No class is better at swapping targets than surv hunter.
I hope you are old enough to get me right. Saying our opponents gear achievments doesnt mean I think this is a big advantage. This is knoledge for their skills. At least for me. Every hunter swapps targets fast no matter what spec. In my case and maybe Etu got it, I was surrounded by few allies too far away from our target caller. Lenny had tactic to charge in us and doing a very big big mess. No class does so much dps when is near you like the warrior... This explains his dps. Allies used our one targetting (when you have one target you stay close to each other) letting Lenny messing up. I guess (am not sure) this was his main role in these games.
 
And why not? There are differences! Why not to show them? We have to know allies have more HP couse of many players have Arena Grand Master - Item - World of Warcraft. + this trink gives absorb.
AND Rifle Commander's Eyepatch - Item - World of Warcraft is an advantage and wont stop saying it! You didnt even think of fishing months for LFH, couse Rifle Commander's Eyepatch - Item - World of Warcraft gives you more! FFS

with scaling its not that big of diference.

ally could have played without eyepatch and still won.

hopefully next time ppl set up better teams.
 
And why not? There are differences! Why not to show them? We have to know allies have more HP couse of many players have Arena Grand Master - Item - World of Warcraft. + this trink gives absorb.
AND Rifle Commander's Eyepatch - Item - World of Warcraft is an advantage and wont stop saying it! You didnt even think of fishing months for LFH, couse Rifle Commander's Eyepatch - Item - World of Warcraft gives you more! FFS

Gear really is not the problem and I think you're just looking at this from a hunter's point of view. You're looking at the scoreboard after and thinking that alliance is doing too much damage and not that horde is not doing too little. I think it was the last game but i could be wrong, our disc did more damage than your arms warrior, this could possibly be because he's new to wargames and doesn't know he needs to spread rend around but it really all comes down to better synergy with team mates and communicating.
 
Okay, i am going to explain what happened in my point of view, first of all, The Horde was supposed to have 3 healers (max), not 4. That was their downfall, because we could put up more pressure than their team.

I hope you are old enough to get me right. Saying our opponents gear achievments doesnt mean I think this is a big advantage. This is knoledge for their skills. At least for me. Every hunter swapps targets fast no matter what spec. In my case and maybe Etu got it, I was surrounded by few allies too far away from our target caller. Lenny had tactic to charge in us and doing a very big big mess. No class does so much dps when is near you like the warrior... This explains his dps. Allies used our one targetting (when you have one target you stay close to each other) letting Lenny messing up. I guess (am not sure) this was his main role in these games.

About the "advantage", in the past premades, no matter where, US or EU, Horde has prevailed against the Alliance, showing us that the tactic you use, and the skill/teamwork the other team offers is the biggest factor, wich leads a team to their loss or win. As for AGM, i do not use AGM on my warrior, as i do not want to spend time farming that thing. It is only good when you play rogue/feral druid.

About staying close to each other, to be honest, it would put me into pressure, if you all attacked me, but i would still be doing crazy dps, with rend on. And remember, i could Thunderclap you all, slowing you and doing way more damage than usual.

What i basically did all game, is try to rend everyone, peel everyone from our healers/FC and attack efc so i could land a kill. And when i had almost 2 charges up, i basically went threw your whole team, to rend and tclap all. and when i was getting focused hard, i still had that one charge, wich i could use to a pet/player behind me, and get back on my healers LoS, and my rend would still be ticking for a lot of damage. The pressure would be on, causing their healers to be distracted, trying to heal all the targets. As i said, it was easier for me to just rush in because of the defensive stance and your lack in DPSes.
 
Okay, i am going to explain what happened in my point of view, first of all, The Horde was supposed to have 3 healers (max), not 4. That was their downfall, because we could put up more pressure than their team.



About the "advantage", in the past premades, no matter where, US or EU, Horde has prevailed against the Alliance, showing us that the tactic you use, and the skill/teamwork the other team offers is the biggest factor, wich leads a team to their loss or win. As for AGM, i do not use AGM on my warrior, as i do not want to spend time farming that thing. It is only good when you play rogue/feral druid.

About staying close to each other, to be honest, it would put me into pressure, if you all attacked me, but i would still be doing crazy dps, with rend on. And remember, i could Thunderclap you all, slowing you and doing way more damage than usual.

What i basically did all game, is try to rend everyone, peel everyone from our healers/FC and attack efc so i could land a kill. And when i had almost 2 charges up, i basically went threw your whole team, to rend and tclap all. and when i was getting focused hard, i still had that one charge, wich i could use to a pet/player behind me, and get back on my healers LoS, and my rend would still be ticking for a lot of damage. The pressure would be on, causing their healers to be distracted, trying to heal all the targets. As i said, it was easier for me to just rush in because of the defensive stance and your lack in DPSes.

As the French say voilà (sry caps).
 
Okay, i am going to explain what happened in my point of view, first of all, The Horde was supposed to have 3 healers (max), not 4. That was their downfall, because we could put up more pressure than their team.

and in addition was the 4th healser (badpak) sober? ;)
actually the resto druid can be played as relatively decent dps
 
Para and Gotha, you are going off topic.
Horde team's problem was clearly the horrible set up and new not experienced players in team (talking about Wargames),
The gear is not the reason of how the games went.

Para, about Badpack. You cant expect that a resto healer with the flag will go in middle to deal dmg. He shouldn't be a resto healer as FC in first place, but I think that was the only option we had since we didnt have a roster. This said, I dont blame Badpack for anything, rather I appreciate his effort to play a role that wasnt supposed to be for him.

Gotha, you are right that a mele shouldnt be the target caller, rather a healer and even in this case you need someone that know his job and a team that can perform what theTC commands...and we didnt have not that or the other. So as I said, just keep practicing.
 
Para, about Badpack. You cant expect that a resto healer with the flag will go in middle to deal dmg. He shouldn't be a resto healer as FC in first place, but I think that was the only option we had since we didnt have a roster. This said, I dont blame Badpack for anything, rather I appreciate his effort to play a role that wasnt supposed to be for him.

Sorry for going slightly off topic, I should explain my comment.
I met badpak in a random (alliance side) BG before the wargame and he said he was drunk, I assume it was the same badpak, that is why I was asking (and also to lighten the topic).
Btw, since tank classes take 25% more damage, isn't resto a better FC spec than guardian (guardian has this resolve passive, but anyway, they could be comparable)?

I also don't think that the eyepatch makes much difference, I think the overall damage increase with eyepatch is about 10% more damage for agi classes, I don't think well coordinated healers notice the difference.
 
.

I also don't think that the eyepatch makes much difference, I think the overall damage increase with eyepatch is about 10% more damage for agi classes, I don't think well coordinated healers notice the difference.

problem is when 5 out of 6 of those eyepatch dps is agi dps, so it's not +10% (prolly less) from one single dps, but from 5, the burst gets a lot higher and therefore it's harder for the healers to keep targets above execute range (=dead because of proper arms warr, gg lenny :D ).

BUT the problem in our last WGs was not ally too high dps, it was horde's too little, as someone pointed out some comments above mine, anyway

.
Btw, since tank classes take 25% more damage, isn't resto a better FC spec than guardian (guardian has this resolve passive, but anyway, they could be comparable)?

rdruid FC is better than gdruid (resolve is useless because gdruids have no heals and resolve needs a lot of dmg taken to kick in),

the drawback of rdruidFC is no -6%crit (kinda easier to burst with RNGods, but still trivial giving the 25+%crit agi dps have usually) and no -10% magical dmg reduction (matched widely by the +25%dmg taken increase of tank specs)

so, horde did have an advantage in the FC department, albeit not big enough to match the one given by superior ally dmg (GGs to all ally dps)
 

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