70 Bracket: What are you looking forward to within the next up and coming patch?

Elkiva

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What are you guys looking forward to or concerned about within blizzards next up and coming patch?

I'm rather worried about the OP Class types and so on within this patch.
However at the same time I'm rather happy that they're also nerfing some classes.
The resilience change is also a shocker!

However, how much will these changes effect the 70 bracket?
 
The resilience / Power reductions make me wonder how many 'underpowered' classes will actually be viable, then.

Doubtful any of the 'fotm' classes will be nerfed, if anything they might become noticeably more effective; although at the same time, completely counter-able. Don't usually say much, or try to assume anything prior patch, unlike most of my friends at the moment that are regemming.

Tots going to snicker at them if their gemming is inappropriate.
 
gonna be playing mm more
 
with the 50% nerf to pvp power/resi i think intel/agi/str are gunna be the favorites once again. I would have better judgement but blizz wont let us fricking use the character copy >.<
 
Last I checked on the PTR (a few days ago), the 50% nerf to PvP power/resil gems only affected MoP gems. I don't see much changing for the 70-74 bracket come 5.3.

Screenshots were posted where there was quite a big difference in stats. But yeah im really curious what classes are gonna come out on top.
 
i hope that it will be as in last patch of cata, so resto can be fun to play again. its just awful and superboring to play boomkin atm. i miss all the duels that me and ryan (rngmonsterx) used to have, one of the things that made it fun to play resto actually. i know this will never happen so i will probably not return xd just something i had in mind
 
Last I checked on the PTR (a few days ago), the 50% nerf to PvP power/resil gems only affected MoP gems. I don't see much changing for the 70-74 bracket come 5.3.

PvP power rating per % was increased by 50%, which equates to roughly 33% less overall. Couple that with the changes to resilience (Huge nerfs thanks to scaling at 90), means that 70s will be extremely bursty, but healers will be killable now. Will likely have to wait til 65% resi is added baseline for the burst to be fixed.
 
PvP power rating per % was increased by 50%, which equates to roughly 33% less overall. Couple that with the changes to resilience (Huge nerfs thanks to scaling at 90), means that 70s will be extremely bursty, but healers will be killable now. Will likely have to wait til 65% resi is added baseline for the burst to be fixed.

Can you help me with more information about the nerf to resil? I got my 29 onto the PTR today, and noticed that she lost two-thirds of the benefits of her geared resilience i.e. she currently gets a bonus 15% on top of the 40% baseline, but on the PTR she gets only 5% on top of the baseline. What happened? I don't see anything in the PTR notes nerfing resilience, other than MoP stuff.

Her healing from PvP power went up by a third (from 2.5% to 3.3%), probably as a result of the buff to healing from PvP power.
 
i hope that it will be as in last patch of cata, so resto can be fun to play again. its just awful and superboring to play boomkin atm. i miss all the duels that me and ryan (rngmonsterx) used to have, one of the things that made it fun to play resto actually. i know this will never happen so i will probably not return xd just something i had in mind

Bit of an odd comment. Resto only served as healbot (one very susceptible to swaps) in cata 70. Which is exactly what it is now? It had no CC and it still has no CC. So i don't see whats changed?
 
Bit of an odd comment. Resto only served as healbot (one very susceptible to swaps) in cata 70. Which is exactly what it is now? It had no CC and it still has no CC. So i don't see whats changed?

Bitch please, resto has been changed in MoP to counter the hard swap issue through being able to swap all stacks of lifebloom to your desired target, also you choose displaced beast it's a very nice defensive blink so Druids are even harder to take down. In cata rdruids could die through deep or shadow dance even with all hots on as resto Druid heals were significant worse compared to ever other healer - remember those 2.5k regrowth hardcasts? Rdruids also have cenarion ward to be used while silence this patch and they have typhoon for any spec for extra Cc which is brill of used in the right situations. Oh, and if we think about the 8sec dispel issue, force a dispel then root a char Los/a melee and you could indeed force a trinket. Finally, not too sure of you get this ability at 70 but I'm just going to mention it anyway; the extra barskin which is useable on others is quite amazing too - rdruids essentially have 2 barkskins or a 20% dmge mitigation for when their buds are being nuked.

Tl;dr rdruids are so faceroll this xpac it's unreal. Especially in 1v1.
 
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Does anyone know if blizz are fixing the scaling in bgs for level 70's 85's and so on?
Im on about the level 70s scaling as 74s?
Personally this was one of the most annoying changes last patch since it made bgs almost unplayable at 70 for most classes.

According to a Holinka tweet (the guy who spearheads PvP development for Blizzard), they'll fix the scaling. What that means, we'll have to wait and see.
 
I actually had to use barkskin in cata against some people. Now i can probably tank few people with bloom and rejuv without using a single cd :D ask ryan what he thinks about rdruids xd

no cc? the key for me and kipale beating every mage/rogue we faced in cata was because i can control rogue with roots for SO long so he could just sit on mage whole game
 
I actually had to use barkskin in cata against some people. Now i can probably tank few people with bloom and rejuv without using a single cd :D ask ryan what he thinks about rdruids xd

no cc? the key for me and kipale beating every mage/rogue we faced in cata was because i can control rogue with roots for SO long so he could just sit on mage whole game

You controlled rogues with roots in cata when there was no dispell cd...?

[MENTION=11973]Manaki[/MENTION]
I guess druids are significantly better. Didn't know about the new shit because i actually havn't seen a single rdruid. I'm starting to wonder why i don't see them though after reading that.
 
You controlled rogues with roots in cata when there was no dispell cd...?

Manaki
I guess druids are significantly better. Didn't know about the new shit because i actually havn't seen a single rdruid. I'm starting to wonder why i don't see them though after reading that.

He probably meant vs mage+rogue comps and such double dps burst comps alike.

Also, me either to be honest. I would say druids are definitely up there with resto shamans in terms of healing just lacks the offensive powers of priest. Rdruid + op fotm class is definitely viable.

Although, i forgot to mention in my paragraph earlier that obviously the rejuv change was pretty major (it ticks immediately after using it instead of the 3seconds in cata) so now we have rejuv spamming boomkins - i guess that's why nobody rolls resto because who needs burst healing when you can just spam rejuv, and survive, and while spam healing yourself waiting for those 9k instant starsurge procs!? :D

tl'dr this is why i leveled up. Mop druids are so bloody boring.
 
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dno if you're blind or whatsup really. and kinda agree with what my owlfriend here said. resto became boring after the 40% baseresi change. its just impossible to die if you stack resilience, you have to fail fucking hardcore to die even 5v1. i can get my mmr up again and queue at 2.3 as resto with 75% resilience and i promise you i will not lose a single game :DD

thing is rdruids lack offensive dispel. wont be able to kill anything at all if you're not playing sp/rdruid. maybe derp protwarr/rdruid as well
 
Hoping the bracket will get reversed to a somewhat playable state, if you're not a hybrid / healer is pretty much unplayable, nothing enjoyable about spending 10 min in an arena game to get trinket / tremor / buble to finaly be able to cc someone then blow all your cds on the other one, and rest of the time just sit and wait for an opportunity again because a healer or even a hybrid can top health off in 1 spell

PvP power rating per % was increased by 50%, which equates to roughly 33% less overall. Couple that with the changes to resilience (Huge nerfs thanks to scaling at 90), means that 70s will be extremely bursty, but healers will be killable now. Will likely have to wait til 65% resi is added baseline for the burst to be fixed.

Also if this is true I might return
 
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