US 19 3v3 Wargame Tournament 100k+ In prizes and more!

so much shit is banned lmao makes this sorta not appealing when half the classes have a banned ability
If everyone was able to 1 shot each other it would make this tournament boring and bland, taking away the 1 shots and making people have to EARN their kills is what is refreshing.
 
Uhh huh. Hotpocket our team was queueing to practice for this tournament and you guys sat at the boxes (dal sewers) for 5 minutes then ran in and 1 shot us because we didnt spread out for fear

am upset
 
Uhh huh. Hotpocket our team was queueing to practice for this tournament and you guys sat at the boxes (dal sewers) for 5 minutes then ran in and 1 shot us because we didnt spread out for fear

am upset
haha sorry! we didn't know it was a team practicing for tournament, I was trying to get my r1 back at the time.
 
Through personal experience, banning abilities never works out for attendance. If there is a specific spec that you deem overtuned (WoD Feral, Legion SV), ban the spec.

Removing abilities makes certain classes with bad design even worse.

Ray of Frost - Now frost is worthless because it lacks the amount of control it previously had, and it's damage is next to worthless without Ray.

POM - one could argue it's a guranteed 100-0 in a single CC chain but it definately doesn't one shot someone. The way Arcane is designed at this level you've now forced this spec into a high damage high cost auto attack turret with little survivability.

Execution Sentence - Definately overtuned but doesn't global people. Keep your team topped and this problem solved itself.

Haunt - Affliction won't be played because it brings 0 damage to the table without it.

Shadowburn - was already nerfed and hasn't been a problem since, preheal the chaos bolt/shadowburn combo

Overpower - what? Warrior is so easily kited and overpower is far from a 1 shot and is GCD locked so can't be stacked with anything else warriors have to offer.

Schism - requires you to trade Pentient which is by far the better talent choice unless you severely outmatch your opponents.




At the end of the day it's your tournament, but I really don't see the point in banning the bread and butter of what makes certain specs work.
 
Through personal experience, banning abilities never works out for attendance. If there is a specific spec that you deem overtuned (WoD Feral, Legion SV), ban the spec.

Removing abilities makes certain classes with bad design even worse.

Ray of Frost - Now frost is worthless because it lacks the amount of control it previously had, and it's damage is next to worthless without Ray.

POM - one could argue it's a guranteed 100-0 in a single CC chain but it definately doesn't one shot someone. The way Arcane is designed at this level you've now forced this spec into a high damage high cost auto attack turret with little survivability.

Execution Sentence - Definately overtuned but doesn't global people. Keep your team topped and this problem solved itself.

Haunt - Affliction won't be played because it brings 0 damage to the table without it.

Shadowburn - was already nerfed and hasn't been a problem since, preheal the chaos bolt/shadowburn combo

Overpower - what? Warrior is so easily kited and overpower is far from a 1 shot and is GCD locked so can't be stacked with anything else warriors have to offer.

Schism - requires you to trade Pentient which is by far the better talent choice unless you severely outmatch your opponents.




At the end of the day it's your tournament, but I really don't see the point in banning the bread and butter of what makes certain specs work.
I've banned majority of the talents of choice to bring variety to the bracket which normally wouldn't be there, I know that some of these ban's would deter people from signing up in the tournament, however, the damage can still come out if played correctly. I've been playing affi lock w.o haunt and been doing just fine with damage, me and my partner line up cc chains and execute a kill within that chain. The damage is slow, but the outcome is so much more rewarding when you outplay your opponents. I appreciate your look on things and will take some of the banned talent choices into consideration of being unbanned.
 
Name : No Title
(Stunar#1979) Stunarbest : Mage/Druid
Cânes : Priest
Qqfear : Warlock/Warrior
 
If we have a 3 man team, can we have 2 multiclassers and a paladin who switches between Ret and Holy? It's pretty much our only option at this point lol. It would be
Warlock/Boomy
Mage/Disc
Ret/Hpal (same class, just spec switch)
 
If we have a 3 man team, can we have 2 multiclassers and a paladin who switches between Ret and Holy? It's pretty much our only option at this point lol. It would be
Warlock/Boomy
Mage/Disc
Ret/Hpal (same class, just spec switch)
Yes that is fine, can I have your team player names and btag from team leader?
 
looking at your rule list it dont say nothing about running double healer
 
*NOTICE*
If we have a lack of teams signing up (6 teams or less) I will be including a losers bracket to stretch out the tournament.
 
it means this whole thing is going to be a cluster duck. double healer zzzz games inc :) GG
I have banned double healer comps, I am going to suggest you check out the first page for initial rules so we can make sure you're all caught up :) Thank you.
 
I have banned double healer comps, I am going to suggest you check out the first page for initial rules so we can make sure you're all caught up :) Thank you.
Then stop adding and changing rules, you should of took time and made it once you had the perfect presentation don't blame a person for not knowing when you're going to update a rule? Lol we have other things to do.
 

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